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The Necessarily Evil: Basekit Unbreakable

Hello,

i think it's time we talk about implementing Basekit Unbreakable into the game, but not in the way it was approached last time.

being Bled out is the worst part about the game, many people been doing it a lot lately especially that there's so many killers now that can snowball. now i understand slugging is a valid strategy and i think we can put Basekit Unbreakable while also keeping the slugging strategy in play. how?

First Basekit unbreakable: you can pick yourself up after 70 seconds of being bleed out,

in that way you can only pick yourself up on your own 2 times per match. being slugged for 70 seconds will not ruin the killer's pressure when they chose to slug, 70 second is almost a whole generator done.

second: after 40 seconds of recovering a bar similar to what we have on damaging gens, will appear, when you reach this bar a teammate can instantly pick you up ( it's the normal recovery speed in the game now i think it's 40 seconds? not sure)

IMG_2137.jpg

in this way we didn't ruin the slugging strategy, and we kept the same recovery speed to be picked up by a teammate, while also adding basekit unbreakable to prevent toxic plays that many people go for.

i think the mori ending also should be implementing with this, if there's 3 survivors left and they all get slugged the game close with the killer's mori. this will create intense and fun interaction with looping when you are the last survivor up and have to try your best to loop for 70seconds for your teammate to pick themselves up.

Comments

  • Neaxolotl
    Neaxolotl Member Posts: 1,787

    Just sacrifice everyone once everyone is downed, there, fair and balanced

    Literally finisher mori is what we need, no need for broken OP unbreakable, no need for bleed out faster which is just another free DC, just instantly sacrifice everyone once everyone is downed

    Not only it doesn't affect any balance at all, it can magically fix all the issues related to endgame, everyone happy, no complaints should arise

  • nValentine
    nValentine Member Posts: 146

    that would just make people give up often

  • nValentine
    nValentine Member Posts: 146

    that's a good idea but its kinda remind me of the unfair situation old Hatch and keys used to give, imagine a killer tunneling one survivor out. 4 gens left and the last remaining survivors are putting up a real good performance and they managed to go all the way to 1 gen left with zero hook, and suddenly the killer (blight/Oni/Bubba/Billy) get heavily lucky and catch them off guard and down all 3 of them and boom. they win the game there. seems unfair tbh i don't see what's the problem with giving unbreakable basekit but making it take such a long time to be able to pick yourself up.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    get heavily lucky and catch them off guard

    That's not luck, but missplay from survivors at that point. How is that unfair?

    Oni has terrible early game, but he is good at snowballing end game. That's how it works…

    Funny to talk about unfair while wanted to give survivors just another second chance basekit. What exactly is fair about that? All survivors are on ground without a way to pick themselves up. They lost, that's it.

  • nValentine
    nValentine Member Posts: 146

    letting the survivors die faster will lead into boring gameplay. killers will start to rely on bleeding people up more than hooking hence " old onryo "

    giving people option to give up when they are bled out is the worst idea because we already having a problem with people giving up.

    killers who can snowball (the one you mentioned) won't be effected by this, if you slug to put pressure on survivors, a 70 seconds for them to be able to pick themselves up won't effect you in any way. why would anyone want to have a survivor slugged for 70 seconds?

  • nValentine
    nValentine Member Posts: 146

    yeah a bubba with tinkerer in lerys holding a 3 gen seems a misplay from the survivors.

    well duh if the 4 survivors are downed, its finsher mori

  • VomitMommy
    VomitMommy Member Posts: 2,257
    edited June 2024

    letting the survivors die faster will lead into boring gameplay

    Waiting for 4 minutes bleed out is fun gameplay?

    killers will start to rely on bleeding people up more than hooking hence " old onryo "

    It's up to survivors to use it. You can create some limitations, so survivors can't just go for it from start.

    giving people option to give up when they are bled out is the worst idea because we already having a problem with people giving up.

    Again, make the limitation. Don't let survivors use from first second when getting down. But something like when you are slugged a minute in a row? Should be enough for killer to pick them up, or for other survivor to pick them up…

    If you worry about other players, or interrupt challenges for killer, you can simply replace them with bot instead.

    killers who can snowball (the one you mentioned) won't be effected by this, if you slug to put pressure on survivors, a 70 seconds for them to be able to pick themselves up won't effect you in any way. why would anyone want to have a survivor slugged for 70 seconds?

    Because they are situation when it is not possible to pick the survivor up? After sabo attempt, or I know for sure survivor has Power struggle ready…

    Those playstyle are already very annoying to deal with for most killers and they should definetly not get basekit unbreakable on top of it.

    Basekit unbreakable means no other survivor even needs to try go for save, so it's simply less effective overall. I don't think that is difficult concept to understand.

    When I see slugged survivor, I can just work on gen and either killer picks them up, or they get to basekit unbreakable. There is no reason for me to even try leave gen unless they are dead on hook.

    You are trying to fix minority with feature that is going to affect way more games than survivors actually get bleed out…

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Yes, it is.

    Survivors know Bubba has Tinkerer at that point and they know it got activated.
    They can hear charging of chainsaw it's not instant... On lerys is lot of lockers you can hide in to dodge chainsaw.

    They also let him 3-gen. Bubba is not a 3-gen killer…

    Nice try, but even there it is missplay by survivors. There is several missplays if all survivors get downed like this.

  • Neaxolotl
    Neaxolotl Member Posts: 1,787
    edited June 2024

    I don't see anything "unfair" in there, if a killer downed everyone, game is over, with instant sacrifice or not game is over, game is completely 100% over without any question at all, game IS over before or later

    If anything, giving (yet another, like this is sixths one of) second chance for survivors in already finished game, actually seems to be unfair for the killer, well it's not "seems", objectively speaking robbing away killer's good play IS unfair

  • nValentine
    nValentine Member Posts: 146

    you speak as if every lobby is a full 4 swfs. half the players play solo or duo. a bubba with tinkerer or any killer in in door map will lead into either catching multiple survivors off guards or everyone be scared to not fully attempt to finish the gen

    (When I see slugged survivor, I can just work on gen and either killer picks them up, or they get to basekit unbreakable. There is no reason for me to even try leave gen unless they are dead on hook.)

    having a survivor down for 70second is more than enough slowdown for the killer. you either have to pick them up or slowdown gens for 70seconds. if teammates chose not to pick the slugged one up, you as a killer any way made up your mind by slugging this one and go stop others from doing gens. it's not like currently all teammates stop their gen progress and go pick the one slugged up. if you chose to slug you slowed the game and playing a 3v1 for 70seconds.

    again, giving the people option to give up is a bad idea even after 2 mins. if one wants to give up they will hold whatever button that make up not being able to pick up and they will give up once the timer runs out.

    making survivors bleed faster is gonna make every killer play like OnePumpWillie's Onryo. No hook, slug and pressure them on gen progress. BORING

    we need to make the game solely about HOOKS. HOOKS and chases is what's fun about dbd. giving incentives for both sides to only play in that direction is the healthier way. Not slugging

  • nValentine
    nValentine Member Posts: 146

    thank you! exactly. maybe basekit unbreakable isn't the best solution but it sure as hell better than making players give up or bleed out faster. idk what other ideas is out there

  • Emeal
    Emeal Member Posts: 6,604

    I had one a while back, lemme find it… Damn, this is from January.

    image.png

    I think this would be a good starting point.

  • nValentine
    nValentine Member Posts: 146

    i play killer a lot, i play both sides and idk who knows i might me missing something here. but isn't slugging a way to slow the game down? i don't slug to killer a survivor, i slug to slow them down. it doesn't matter if the survivor i slugged had unbreakable or someone pick them up.

    with my suggestion you lliterally have one survivor out for 70 seconds. hell increase it to 80seconds. their teammate have to options either to go pick them up faster or play one down for 70 seconds. a lot of people in this situation would make a lot of mistakes and if you get the remainings downed, game is over finsher mori starts

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,959

    This.

    The option doesn't need to be either bleed or for 4 minutes, or drag the game out even longer. Just let me out of an unwinnable slug for the 4k situation and go next.

  • nValentine
    nValentine Member Posts: 146

    that's such a great idea. or make it about gens, if 5 gens is up a slugged survivor can pick themselves up after 30seconds. it adds 20 seconds with each gen so

    4 gens = you can pick yourself up after 50 seconds

    3 gens = you can pick yourself up after 70 seconds

    2 gens = you can pick yourself up after 90 seconds

    1 gen = you can pick yourself up after 110 seconds.

    end game you can never pick yourself up.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Then make a requirement you need to be on ground for X seconds before you can use it.

    And it is supposed to be alternative to DC, no? It's with purpose to make you not wait for full bleed out...

  • VomitMommy
    VomitMommy Member Posts: 2,257

    you speak as if every lobby is a full 4 swfs

    You speak as if you get bleed out every game... If you want to use minority as reason for feature, I can use minority as reason why not do it.

  • Emeal
    Emeal Member Posts: 6,604

    Or screw over the rest of your team if they don't come for you the second you go down. You don't like the Killer anyway and would prefer to go next. You know players exist like this. You are giving them another easy way out.

    How many seconds would you suggest?

  • nValentine
    nValentine Member Posts: 146

    slugging is literally almost every match bro. idk how your games are i mean you obviously solely play killer. it's very common especially on high tier killers like billy or blight or nurse, billy for the most part slug at 5 gens.

  • nValentine
    nValentine Member Posts: 146

    i remember when basekit BT was implement, everyone was freaking out about how this is a huge nerf to killers and killers won't be able to keep up. and since then kill rates have only been going higher and higher

    giving "balanced" unbreakable won't break the game. just like BT and Anti tunnel. it will only prevent toxic & boring gameplay.

  • Emeal
    Emeal Member Posts: 6,604

    I dont remember if bHVR ever told us why they made the choice to go away from that idea. Idd like to know.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    slugging is literally almost every match bro

    Slugging is not an issue, that definitely has place in the game.

    Only thing we should talk about is bleed out.

    being Bled out is the worst part about the game, many people been doing it a lot lately especially that there's so many killers now that can snowball.

    Your post starts with bleed out. So we are going to talk about that.

    Not trying to hide about slugging in general. That is and should be normal aspect of the game. It's great way to get pressure on any killer.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    60 is reasonable. You can skip most of bleed out and it's more than enough for killer or survivors to pick you up.

    Unlike with basekit unbreakable, survivors have a reason to not let you slugged.

    I would rework knockout with this feature tho.

    Not sure if it would be an issue, but it might be good idea to change holding shift (unless you have perk to pick yourself) to not prevent other survivors from picking you up.

  • nValentine
    nValentine Member Posts: 146

    slugging leads to being bled out a lot of times (a lot of killers start to slug and when they manage to slug everyone, 2 survivors most likely end up being bled out ) my point was from the start on how to stop the boring bled out play while keeping the slugging as a valuable strategy. giving basekit unbreakable take takes almost half the time on being bled out won't make " slugging " a bad strategy. but will help against bled out.

    you brought the idea of which survivors have the option to give up, or being bled out faster. will it may sound cool on paper but on reality this creates an issue with people giving up faster. or certain killer's rely heavily on winning with bleeding people out since it's gonna be faster & saves you time from picking up and hooking. slap on Dead lock, sloppy, Eruption, Overcharge, play hit & run and ggs.

    i don't see a world with a 70 seconds unbreakable being a huge issue. it'll almost be like the anti camp mechanic, you can still to this day camp the hook with no issue but it stopped killers who can insta down like billy or bubba from sitting exactly at the hook.

  • bjorksnas
    bjorksnas Member Posts: 5,804
  • VomitMommy
    VomitMommy Member Posts: 2,257

    i don't see a world with a 70 seconds unbreakable being a huge issue.

    If someone gets downed and get slugged, I don't need leave gen. Either killer returns or they pick themselves.

    It's also very easy to get killer to deny killer hooks, mainly after Sabo buff. Basekit unbreakable is just going to make it even better and more difficult for killer.

    slugging leads to being bled out a lot of times

    No it doesn't. It happens only when survivor crawled away and killer can't find them. It's kinda survivor's choice at that point.

  • LeFennecFox
    LeFennecFox Member Posts: 1,390

    I don't think basekit UB is the solution just letting people die sooner on the ground. If you're on the ground for over a minute & a half that's more than enough to time to have tunneled them 2 times over so just let the survivor die.

  • Langweilig
    Langweilig Member Posts: 3,135

    At least we agree on this one😁.

    For me slugging is sometimes a form of slowdown, but it often backfires. Also it‘s fun.