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http://dbd.game/killswitch
Moth's Attempt at a Dredge Update
CrimsonMothKing
Member Posts: 461
The Dredge Base Kit Changes
The Gloaming
- Movement Speed whilst charging increased to 3.8 m/s (Was 3.68 m/s)
- Activation time decreased to 0.4 seconds
- Cooldown changed to tokens
- Each token takes 4 seconds to recharge (1.5 seconds while in Nightfall)
- Teleporting to the Remnant or a Locker consumes 1 token
Teleport
- Daytime Teleport speed increased to 18 m/s (was 12 m/s)
- Nightfall Teleport speed increased to 40 m/s (was 38 m/s)
Lockers
- Time to exit a locked locker decreased to 2.5 seconds (was 3 seconds)
- After exiting a Locker, the Dredge's movement speed is increased to 6.9 m/s for 2 seconds.
- Similar to the Onryo's TVs and the Xenomorph's Tunnels, 1 unique locker will spawn within proximity to each Generator
- Entering a locker through interaction now counts as searching the locker
The Remnant
- While charging the Gloaming, the Dredge can press the Interact button to leave the Remnant in place
- Leaving the Remnant in place, removes 1 charge until either the Remnant is expelled by a Survivor, recalled by the Dredge or the Dredge teleports to it
- After being left for longer than 5 seconds, Survivors can see the aura of the Remnant when within 10 meters
- Limited to 1 Remnant active at a time
Nightfall
- Changed visuals to be more akin to Lights Out, making the darkness more consistent and making filters not completely counter it
- During Nightfall, injured survivors will hear the Dredge's "breathing" sounds intermittently from a random direction
- Dispelling the Remnant during Nightfall, reduces the duration of Nightfall by 5 seconds.
Addon Changes:
Common:
Followers Cowl: (Rework)
- Longer plays the warning sound when the Dredge is in a locker
Uncommon:
Fallen Shingle: (Rework)
- Increases the duration of movement speed when exiting a locker by 25%
Haddie's Callender: (Change)
- Reduces the time to exit a Locked Locker by 0.5 seconds (was 1 second)
Malthinker's Skull:
- Increases charge rate of Nightfall meter while a survivor is injured by 50% (was 66%)
Rare:
Destroyed Pillow: (Rework)
- Injured Survivors can no longer see the Aura of the Remnant during Nightfall
Ottomarian Writing: (Adjustment)
- Reduces token cooldown by 1 second when not in Nightfall
War Helmet: Rework
- When a survivor dispels the Remnant, they scream and become Exhausted for 15 seconds.
Very Rare:
Boat Key: (Rework)
- Lockers can now only be locked during Nightfall
- When the exit gates are powered, all active locks are broken
Lavalier Microphone: (Tweak)
- Consuming 3 tokens in a row causes the aura of all Survivors to be revealed to you for 3 seconds.
- Causes all lockers within 6 meters of a survivor to open and slam shut when entering a locker through Teleportation
- During Nightfall, exiting a locker consumes all remaining charges
Tiling Blade: (Adjustment)
- Becoming Injured or already injured survivors suffer from Blindness, Haemorrhage and Mangled for the Duration of Nightfall.
- These effects last for 25 seconds after Nightfall ends
Sacrificial Blade: (Rework)
- When the Remnant is either Dispelled or Expired, window vault location within 8 meters of the Remnant are blocked for 5 seconds.
- After teleporting to a locker or the Remnant, gain 30% increased action speed to breaking actions and vaulting for 15 seconds
Ultra Rare:
Field Recorder: (Rework)
- Causes the Trial to start in Nightfall
- When the last Generator is completed, Nightfall remains active permanently
Iridescent Wooden Plank: (Rework)
- For the first 4 seconds of Nightfall, all Survivors auras are revealed to the Dredge
- During Nightfall, for every injured survivor, the Dredge gains 1% haste
- Reduces the Duration of Nightfall by 10 seconds
Audio Changes
- Audible distance of the Dredge's breathing and other noises, reduced to 16m (was 24m)
- Screams during Nightfall are now quieter for survivors
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