We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

It's sad that Killer design now always gotta include a strong mobility ability to be viable

2»

Comments

  • jesterkind
    jesterkind Member Posts: 8,048
  • JackOf4llTrades
    JackOf4llTrades Member Posts: 42

    Guys. GUYS. You forgot about one thing:

    They don't care.

  • Krazzik
    Krazzik Member Posts: 2,475

    With how DBD is, killers need either good mobility or good anti-loop, or a mixture of both to be able to consistently do well.

    Look at all the S-tier and A-tier killers, do any of them NOT have either of those things?

  • jesterkind
    jesterkind Member Posts: 8,048

    To be fair, the evidence provided here - the S and A tiers all have these qualities - could just as easily mean that's what killers need in order to be considered top tier.

    You'd also have to prove that nothing below the top tiers can consistently do well in order for that to really mean much for the core assertion here, and I think that's a harder sell. Not that content creators are the be-all-end-all, but there are plenty out there doing perfectly well with all manner of killers, even Trapper.

  • Krazzik
    Krazzik Member Posts: 2,475

    True, but when a new killer comes out, people want it to be at the level of the stronger killers. They don't want a weak killer or even a middling killer.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    I dont think all viable killers have to have map mobility in their kits.

    Artist, Pinhead, Pyramid head, Deathslinger, Plague, Chucky, etc are very strong without having any consistent map mobility or map mobillity whatsoever.

    It's just that it's easier to add map mobility to killer's kit to make them more viable & it's more conventionally fun to give killer player an ability to reposition themselves on the map quickly rather than be constricted by default movement speed and having limited map movement options that devs would have to make up for by adding alternatives means of pressure or minmaxing chase.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    Plague does not have map mobility, neither does pyramidhead or chucky who are also considered A tiers. They make up for that by strong 1v4 pressure through secondary objectives, increased hook speed (tunnelling cages) or powerful chase ability.

    Pinhead, a killer who's also considered A tier, doesn't really have map mobility. If you play this killer efficiently, you never actually get to do the teleport thing, you almost always go for the box and interrupts to get the chain hunt going.

    Artist lacks map mobility whatsoever, she makes up for that by global range of her crows.

    Deathslinger is arguably A tier killer also doesn't have map mobility.

    I wouldn't say Vecna has map mobility either. Fly is less map mobility and more a catch up tool / short burst of mobility to close the gap when you're already relatively close to survivors.

    I dont think map mobility is inherently needed for the killer to be strong and viable. It's just a good way to ensure killer player has enough agency in 1v4 in the match without adding boring alternative pressure mechanics that make up for lack of mobility and killer doesn't fall into boring playstyles that involve staying in one place. The further the killer can go in short period of time, the more interactions happen in the match.

    If you don't give killer map mobility power, you will have to compensate that by much stronger chase power or by adding some kind of a secondary objective or by giving killer global presence. That's not always something that fits the killer's concept or would be a fun design because such abilities also inherently require more teamwork to pull off and devs don't seem to want teamwork to be the main way survivors can compete with killers but rather something that they can optionally use to really make sure they win.

    It's simply what works best / in the more conventionally fun way.