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New Chapter Concept : Dishonored Chapter

chos57190
chos57190 Member Posts: 7
edited July 22 in Creations

The Mist brings in a new set of additions to the Entity's realm - a leader of a witch coven stuck inside her imagination of a world, a formerly dethroned Empress who reclaimed the royal crown with wit and patience, along with a time-shifting manor of a titan of an industry.

NEW KILLER

Name - Delilah Copperspoon

Alias - The Witch

Gender - Female

Realm - Stilton Manor (Past / Present)

Base Stats - HEIGHT : Tall, TERROR RADIUS : 32m, BASE SPEED : 4.6m/s

Lore - As a child, Delilah was sweet and loving, having spent most of her days in Dunwall Tower playing with Jessamine and hoping that one day, her father would show her the same attention he showed her legitimate younger sister. Even after being cast out of the Tower and denied her royal position as princess, she was at least able to find solace in her mother's presence. Following her mother's death, however, Delilah was deprived of any form of comfort and came to see the world as "marred and distorted", bringing about the power hungry visionary she becomes in adulthood.

Having seen and survived the worst the world could deal out, Delilah becomes jaded by and dissatisfied with reality, with her primary goal becoming the induction of change. In order to climb from a point of neglect and filth, Delilah does whatever necessary to survive and ascend to the top. Using her uncanny allure and cunning to attract and manipulate those around her, she is able to rise to heights unimaginable by most. In both of her major power plays, she seeks ultimately the alteration of reality in her image, motivated by her dismal upbringing and vindication against the world. She feels entitled to this right of warping reality, thinking it to be her brand of "justice" and form of correcting the world's many flaws. It is left ambiguous whether her remembrances of the past reflect reality or whether the truth has been warped by her lies and/or insanity. ~Copied from Dishonored Wiki

After she was confined inside her own painting, "The World As It Should Be", Delilah spent time as the one and only sovereign of her domain. Her reign was cut short, however, when a being that transcended time and space took her from her painting and placed her in a new realm, filling her with hatred. In the Entity's realm the Witch now hunts down those who wronged her in the past.

Overview - The Witch is a Killer that uses her unique objects, Statues, to strike Survivors from unexpected places. Her Power, Brigmore Bindings, allows her to transfer herself temporarily into one of her Statues and attack.

Her Perks, Dethrone, Rune : Thorn Bush and Take Back What's Yours allows her to

Weapon : Void Claws

Power : Brigmore Bindings

At the beginning of the Trial, 7 Statues of the Witch will spawn. The Witch can always see their auras, highlighted in White. Within 24 meters of a statue, the Witch can press the Ability Button while pointing at one of the Statues to possess it for 20 seconds. When possessing a Statue, gain 2 Binding Tokens. Possessed Basic Attacks will consume 1 Token. While at least 1 Binding Token is left, press the Power Button to materialize again, switching places with the Statue. When the duration ends, or by pressing the Ability Button again, the Witch can return to the place she casted Brigmore Bindings.

Running out of Binding Tokens mid-possession will break the Statue, removing it from the Trial.

Getting stunned or blinded during a possession will immediately end the possession, and possessed Statues cannot vault.

Brigmore Bindings has a base cooldown of 30 seconds. Brigmore Bindings takes 3.5 seconds to cast.

Once per trial, When Survivors first see a Statue of the Witch, that Survivor will scream, notifying you of their locations.

Perks :

Dethrone :

In order to secure your own, you will dethrone the one in power without hesitation.

You become Obsessed with one Survivor. Whenever you hook a Survivor that is not the Obsession, the Obsession suffers from Incapacitated for 10/15/20 seconds.

Rune : Thorn Bush :

You know how to craft your own weapons that can harm your enemies.

Start the trial with 2/3/4 Runes. While you have at least one Rune, interact with a Generator to place a Rune : Thorn Bush. The first survivor that interacts with the generator with a Rune : Thorn Bush will get injured and suffer Broken for the next 30 seconds. If the Survivor is already injured, inflict Deep Wound and Broken.

When the Rune damages a Survivor, it disappears.

There can be only one Rune present on Generators at any given time. Runes cannot be installed on completed / untouched (0%) generators.

Take Back What's Yours :

You were robbed of what rightfully belongs to you. You will do everything you can to get it back.

When you lose a carried Survivor from grip (whether by Wiggle, Blind or Stuns), you recover from the stagger 50% faster and gain 4/5/6% Haste for the next 10 seconds.


Add-Ons :

BROWN :

Whale Born Shard -

Blood Briar Root -

Dusty Brush -

Hueless Pigment -

YELLOW :



GREEN :


PURPLE :


IRIDESCENT :

The Heart -

"The World As It Shuld Be" -


NEW SURVIVOR

Name - Emily Kaldwin

Gender - Female

Lore - Fourteen years after her coronation, Emily still feels grateful for Corvo's presence in her life, not just for his assassin training, but also his love, protection and guidance. She still feels the deep pain of her mother's absence, and often finds herself bewildered by the time that has passed since Jessamine's death. Though frequently overcome with grief, Emily lets such emotions smolder in her heart, reminding herself that she has her own life to live and an important role to fulfill.

Years after she reclaimed her Throne, with the Outsider finally freed from his bindings, Emily Kaldwin ruled her Empire alongside her father and protector Corvo Attano. Until one day, a mysterious mist invaded Dunwall Tower, reaching into the Empress' chambers. With no one, not even the Lord Protector himself, realizing, the Empress was nowhere to be found the next day. Blaming himself for failing to protect his daughter once again, Corvo Attano resigned from his position of the Lord Protector and returned to his hometown Karnaca, spending his days in grief and depression until old age took him.

Overview - Emily Kaldwin is a Survivor with a royal origin, using some of her combat prowess and charisma to secure objectives.

Her Perks, Protege's Agility, At Death's Door and Boon : Royal Armory aid her in preventing and escaping chases, turning risky situations into an upper hand and effectively using items.


Perks :

Protege's Agility :

You had a great teacher. Moving unnoticed and escaping pursuers is easy for you.

Increases the speed at which you perform slow vaults by 30/40/50%.

Whenever you benefit from Movement Speed bonuses that put you in Exhausted status (Balanced Landing, Sprint Burst, Lithe, Smash Hit etc.), gain additional 3/4/5% speed.

At Death's Door :

You've been in dire situations before. This isn't the first, this won't be the last, and you know how to cope with it.

Whenever you are put into dying state, gain a Token of At Death's Door. During skill checks, completing a Great Skill Check consumes a Token of At Death's Door, and grants 10/15/20% bonus progress for whatever the Skill Check was for (except Wiggle Skill Checks).

Boon : Royal Armory :

A Boon that empowers Survivors to fight against the Killers.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.

Soft chimes ring out within a radius of 24 meters.

Survivors inside the Boon Totem's range benefit from the following effects:

  • Depletes items at 50% of the usual rates.
  • If held items are fully depleted, recharge item charges by 3/4/5% per second, up to 30/40/50%.

You can only bless one Totem at a time.

All equipped Boon Perks are active on the same Boon Totem.



NEW MAP

Stilton Manor

The personal manor of the mining industry titan Aramis Stilton, also the place of Delilah Copperspoon's mysterious seance. Distorted by the Void itself, the place is an amalgam of its past and present state. The past version of the manor is back when Stilton was sane and alive, neatly cleaned and polished, but with an eerie aura leaking through here and there.

The present version of the manor features a dark, grim reality where Stilton has gone insane after suffering the seance's debilitating consequences. The place is covered in bloodfly nests, broken machinery and choking overgrowth, maintaining a hopeless atmosphere.

Post edited by chos57190 on

Comments

  • DARKxVOID
    DARKxVOID Member Posts: 68

    So I actually started playing Dishonored 2 again a few days ago (I never finished it because I preferred the first game but I've grown a lot since the first time I've played 2 and gave it another shot and am enjoying it.) and looked up a Dishonored chapter for Dead by Daylight and seen that you made the post a few hours to 2 days ago originally when I looked it up.

    I genuinely think it was meant to be because you conveniently made this thread as I got back into Dishonored 2.

    I just want you to know that I'm ALL for this. I would love a Dishonored chapter. I'm currently on mission 7 of the game and I'm having an absolute blast playing as Emily. Although I definitely prefer Corvo's abilities since I played A LOT of the first game and it's DLC's.

    A Dishonored chapter would be phenomenal and as the franchise is horror adjacent it could work really well. Just like a BioShock chapter would!

    Thanks for taking your time to make this, it made me happy! :)