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Should Huntress get her buffs reverted?

I'm not asking this in terms of experiences I've had, but mainly just to ask for opinions, Huntress was already a very solid killer prior with 5 hatchets, but with 7 along with a quicker windup speed, she's very strong. Some people say that she was perfect prior to the buffs, and that those changes ruined what made her a balanced killer.

The main issue with Huntress wasn't the amount of hatchets she had, it was mainly locker spawns and maps that made playing her annoying at points, making her have 7 was not the way to do it, it was more of a band-aid fix than anything.

Another issue is her hitboxes, depending on the killers ping it can be extremely bad if your versing a Huntress with 120+ ping, and your get hit when the hatchet doesn't even connect to you. Even a Huntress with good ping can still hit some questionable shots with her hatchets at points.

Huntress at the moment is in a weird spot, because she earned so many odd changes that she really didn't need, should those changes get reverted, me personally I do believe they should. How do you all feel about them?

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Comments

  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 226

    I would revert her wind-up speed buff instead of the increase of hatchets.

    Also her hitbox absolutely needs to be nerfed or fixed at least, but this is a long time issue.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,048

    Good point. When the Huntress simply holds a hatchet for 10,000 years it feels extremely boring.

  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 226

    They could make it so that if she held a hatchet more than X seconds, it would be reset and you'd have to wait a while before you could lift it again.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,048
  • Blueberry
    Blueberry Member Posts: 13,671

    No, she’s fine.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,048

    Agreed, versing her ever since was quite annoying considering how many hatchets she has basekit.

  • bjorksnas
    bjorksnas Member Posts: 5,701

    I felt that ~6 years of new maps and changes that limit LOS, player skill level growth over time, average skill level of the player base + more options like DH being a good option against huntress since it both denies a down and can provide a speed boost to get to get behind line of sight she could have used a little big of love, especially since it was just simple changes unlike the ones most killers need which are complex or comprehensive changes

    Its hard to balance out locker placement on maps when maps like Haddonfield get a massive centered deadzone or maps like badham with a massive centered deadzone, so having it be a bit more forgiving isn't a bandaid fix as much as the only viable solution to not just slap lockers in the middle of maps and call it a day

    Most of the "weird" hitbox interactions are caused by numerous things, so while its easy to say "fix hitboxes" there's only so much you can do and expect. Survivor hitboxes lag at where their backfoot is while running so the front ~30% of it is a lie its really where your back foot is, the servers themselves have to send data back and fourth it you make it favor the survivor you can get silly things like lag switching to remove the survivors hitbox and also mess with every other ranged attack in the game. If you decrease the size of the hatchet hitbox its unfair because its a much larger projectile to weave over and around objects so it being thin as a needle doesn't work when you still have to aim it around things like its a truck because its collision box is the same for the environment. Its just not a easy fix with a projectile shaped like that. All of it combines to be something that while it seems easy its not easy.

    I think the buffs are nice after 7+ years of service

  • lettuchia
    lettuchia Member Posts: 198

    The hatchet count buff should be reverted but the windup time buff is absolutely necessary and I don't understand why people complain about it as thought they wouldn't be complaining if babushka got nerfed without the basekit being buffed, crazy thought but maybe addon reliance isnt good game design?

  • Blueberry
    Blueberry Member Posts: 13,671
    edited July 9

    Hatchets aren’t hard to dodge, I think that’s exaggerating a bit. The scenario you’re describing is survivors playing bad. In this new 7 hatchets scenario instead of reloading she just gets to waste a couple more hatchets worth of time trying to hit me. Still a loss for her. Are we really trying to say Huntress is too strong? I wouldn’t even put her A tier. She’s very loopable.

    I agree with your second point though, they should’ve fixed lockers instead. I don’t think extra hatchets on Huntress really matters much though. In her current state if someone’s losing to Huntress it’s not because she’s got a couple extra hatchets, it’s because they’re playing worse.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245
    edited July 9

    Trickster landing 8 Blades is not that crazy as he has 44 of them not to mention a very oppressive main event with infinite blades and faster throw speed with zero recoil. He has far less counter play than her which is why survivors hate him so much. Not to mention he is 115 now and moves at 96 when holding blades and is a great zoner as well. She’s not even close to as strong as Nurse or Blight so how about you ask for more nerfs to them first? Why nerf Huntress?

    Huntress moves 33% slower when holding a hatchet, 23% slower than a survivor. That is already an insane disadvantage for her holding right there and they need to use their skill to reward their hindrance to balance it out. People complaining about her holding hatchets is the most cringe thing on the planet. She has 7 and then she has to go to a poorly placed locker. So you want her to be able to miss all 7 hatchets AND have to go reload?

    Again I’ll point out that every single creator I seen Scott Jund, True Talent, Spooky, ToFu, CoCo all said that the changes were surprising but fine. These people combined have over 100,000 hours on this game and CoCo alone has 10,000 hours on Huntress. The only one who had a problem with it was Otzdarva and even then he said it was strange and not sure why it was done and never said that the changes make her overbearing or unbeatable.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Why do you think she got those changes? Infantry belt had the highest pick rate of all her add ons, Shiny Pin had the Second, Flower Babushka was third. The Devs seen it and made all 3 base kit to make her not add on reliant. Unfortunately shiny pin still has an insane pick rate because the movement speed buff didn’t go through. It’s probably her most popular add on now besides glowing concoction.

  • WolfyWood
    WolfyWood Member Posts: 488

    I'd rather them just make her normal speed and give her a three hatchet cap and reduced MS while holding.

    Her and Slinger having a brainless lose-lose gameplay loop because of how slow they are is archaic at this point.

  • sprogster
    sprogster Member Posts: 16

    She's fine. I get that survs want easier games against her, but any decent surv who know's how to consistently break line of sight doesn't even need to be good at dodging hatchets. I play her a lot and don't feel like I win any more games since they buffed her.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    The changes are fine on console at least.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    I quess we can't nerf just pc so keep them.

  • Caiman
    Caiman Member Posts: 2,960

    Yes. She never needed them.

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    No. This is what's called proactive balancing. It must've slipped through the cracks at BHVR, because they're always reactive, but someone must have seen that Huntress was gonna fall behind in the tier list, like way behind, and suggested a buff. What you would have us do is believe she's Blight level, accounting for perfect accuracy and always winning mindgames, when in reality I'd probably rather play Pig or Deathslinger than her because even they're more consistent than 5-hatchet Huntress. You may yet get your wish, and she'll be nerfed. Then when people notice, "Oh, now she's at C-D tier because of power creep, and is always losing vs good teams, now we can buff her." That's reactive balancing, and it's why killer is the way it is, and why people want to run to the 60% kill rate to prove their point, because they know practically speaking everything else goes against their claims.

  • Backmon
    Backmon Member Posts: 318
    edited July 10

    Maybe revert 1 hatchet would be a good idea

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    Because she's not that good. No 110% killer is. They're 110% because they're supposed to be powerful, but they've all been balanced to where their strength doesn't even break even with the movement speed downside. "What? But Huntress, Hag, and Spirit are SO STRONG!" Until they go against a team that uses a minutiae of brainpower, and employs their counters. Huntress, hug everything til she's close enough, then the real chase begins. Hag, disrupt traps and don't run straight into an area you know she's set up in. And Spirit, just play normal and stay out of grass, because you get Iron Will for free anyway.

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    Nope. She still needs wind-up add-ons. You're saying she's strong because supposedly every player that plays her is lagging. Any killer that's forced to use certain add-ons to be decent... is not decent.

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    She's the same but with more hatchets, bro. You literally said it. Huntress "proxy camps" hook whether she's trying to or not, because she's a ranged killer. If survivors think it's smart to heal under hook, or to not look for where she is before they unhook, that's on them. And the "throwing fridges" thing I keep seeing about her is the fakest claim. You try throwing over half the loops in the game, and watch as they turn into dust instead of hitting the survivor whose hitbox is clearly hittable. If the hitbox for her was so generous, she'd just hit them every time.

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    You must have it rough then when facing killers that don't run out of their ability so easily, instead of winning the chase for free because they had to dead stop to get ammo. You're forgetting that the more you dodge, the more of their time you're wasting, on top of the time they're gonna have to waste anyway to reload. Y'all keep suggesting more lockers instead, but watch them do that and then you'll start complaining about her for that, as well as increased Dredges.

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    Her not getting that movement speed buff was huge. It means that the scenario still exists where, "Oh, the survivor found a rock loop? Time to waste 45 seconds for maybe a hit, or let them get away for free!"

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    Well then sounds like Trickster needs a buff, not Huntress a nerf. And you're seriously complaining about her power when the survivor chooses to run in a straight line area.

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    We can expect her to see tournament play then, alongside Nurse and Blight?

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    I think she should keep both changes, but yeah she's still very much add-on dependent. Babushka and Rose Root still her best add-ons. I'll still run Iron Maiden/Darkness Revealed with her. People don't seem to observe just how many killers are picking the same 2-3 add-ons, not because "They're the most popular!" as the devs put it, but because they need those add-ons.

  • lettuchia
    lettuchia Member Posts: 198

    Tbh it's more often than not the case that it really is just because they're the most popular and not because they're necessary, and then even if they are necessary there's usually better solutions to the problems the addons solve than the addons themselves

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,143

    I hate her lullaby it's noise pollution they need to just get rid of it I can't hear myself think

  • Laluzi
    Laluzi Member Posts: 6,226
    edited July 10

    Do you really have to get so defensive about everything that remotely suggests killers need nerfs? My post was verbatim "She doesn't feel oppressive and her counterplay is fine but all the camptresses are annoying." I don't know how you interpreted that as a threat.

    You've been around long enough to understand that a killer's average playstyle will change due to trends and mechanical changes across the game, not just tweaks to that killer themselves. Like Plague became more popular when CoH was meta, and Freddy became less popular when BT was changed to work regardless of TR, and Artist was actually played for a brief period of time when Dead Man's Switch was buffed to work with Pain Res and then promptly nerfed again. More people are proxy camping with Billy now not because Billy couldn't camp before, not because he's any better at it now, but because he's still good at it and he just got a flat power boost that attracted the meta crowd, while previously nobody was playing Billy except newbies and double engraving Billy fanatics. Meanwhile less people are camping with Bubba, the previous champion of camping killers, because he is no longer as good at it with the distance requirement. But those players are still playing DBD, they're just migrating to other killers who's better at how they want to play.

    Huntress is good at camping because she does the same thing she always did, but she has more hatchets and doesn't trip the AFC, so more people are playing Huntress for that purpose. And more Huntresses are just patrolling hooks with pre-nocked hatchets and that's annoying. I don't really appreciate the implication that this only happens when survivors are stupid and heal under hook or lead the killer back to the hook, because I've vsed 2 hard proxy camping Huntresses since Monday out of… 15? survivor games. And saw several more during the event. My prior experience with Huntresses would occasionally contain this, but usually it was the opportunism you're describing and not a Bubba-like devotion to the hook. Or long-distance hatchets or endgame plays.

    I'm not interested in debating the existence of poor hitboxes. The fridge claim is a colloquialism based on killer-sided server validation (which, before you jump down my throat, I agree is completely necessary, you couldn't hit survivors otherwise) and hits looking normal from the Huntress's end while clipping survivors who, from their end, had cleared a corner or juked by a decent margin. She actually throws beach balls. But c'mon. I've got 4000 hours in this game. I've seen some bullshit hits. You've seen some bullshit hits. To claim otherwise would be disingenuous.