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My thoughts on SM, knight and twins

k3ijus
k3ijus Member Posts: 276
edited July 10 in Feedback and Suggestions

these are just thoughts as to how i think they could be mildly improved to be more fun and interactive on both sides

Skull merchant:After the survivor gets scanned 3 times in scouting mode by a drone, instead of survivior being hit and receiving a claw trap, the drone will go into chase mode that extends the range of drone and unblocks any windows, if a survivor leaves this radius they will be affiliated with the claw trap and become injured (like usual) this is to encourage looping whilst SM has a advantage

Knight:Flags shouldnt spawn at the origin of where the survivor originally began the chase, or there should be more than one so the knight cannot zone them. Allow knight to remote hook with jailer. Flags should be global.

The Twins: Let victor remotely “hook” survivors or do a like feasting animation where another survivior will have to save the feasted on survivior. This could function similar to executioners cages and like the normal white strike mark be black for hook stages if the survivor was being feasted on by victor.