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Gen Efficiency has become a really big problem in DBD, has anybody else felt it?
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I think gen efficiency is a problem, but in a different way. Grouping up on gens is less effective than soloing. Grouping up on gens is also more beneficial for the Killer since they get to displace 2+ Survs for the cost of 1 gen being interrupted. If we want to give the Killer the greater reward (interrupt a multi-person gen), we need it encouraged more.
As far as gen timers and slowdown, I had little issue winning (the majority of my games) back with 80s gens and no CA's for DS, so I think it ultimately is a playstyle issue. I haven't changed my playstyle (aim for 8 hook before kill), and it has only gotten easier. As a result of it getting easier, the Survivors panic and have to sweat to stand a chance, so in return I see more and more juicy items. The juicy items games basically mean I have a chance at a loss, and the itemless games are basically free wins. MMR should account for items (for Survs, and add-ons for Killers) and perks in the calculation.
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This is the answer right here OP. Occupy the time of multiple survivors to slow down gens whether it be healing, being chased, unhooking, etc and that disrupts gen efficiency. As time goes on the more survivors lose their resources (eg pallets, hook states) and the more the odds shift to you.
As an example if I have one person slugged, one hooked, one unhooking and picking up the slug and the other in chase what's not being done? Generators. If I can keep on rotating between survivors what happens? I win. If I focus on chasing the strong looper at a tile of their choosing because they clicked their flashie at me or teabagged while the other three survivors are on gens and I don't stop them what happens? I lose.
Don't be afraid to drop chase and hit strong loopers instead when they're out of position and don't have a strong tile to help them. Don't let survivors pick the chases for you; pick the battleground instead.
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