Why are new killers and their perks so powerful?
As the title states, why?
New killers such as the Unknown and Chucky are really powerful and perks such as weave attunement are so powerful that it makes the game not fun. Many of the newer killers can either teleport, attack survivors from ranges, or vault pallets and windows. The newer killers turn anything that the survivors can use to escape or outsmart the killer are either nullified, nerfed, or used against them. Why?
Comments
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Older killers have powerful perks too. A lot of them. If not more.
Perks are meant to be powerful. As long as their not causing an imbalance. How do you know if they are imbalanced?? You will see it for every killer in every build
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Why would BHVR design a weak Killer? Would that boost sales of their DLC? Would players want to buy cosmetics for a Killer perceived as weak by many players especially if not licensed?
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Could it be that you forget that they have a good amount of build in counterplay? Singularity has emps, vecna has items (not even talking about the laughable skeletons you can just crouch lol), chucky laughs in his stealthmode (not that much of a counter in difference to the other ones), unknown has to hide or be quick, xenomorph has flamethrowers and needs to hide or destroy them, the drones from skullmerchant can be deativated relatively easy and lastly knight has the flags that make his guards sometimes worse to use than playing m1 xD
So they are strong, but they have couterplay for sure. Besides that no one would buy a killer that's just trash xD
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Whatchu mean?
Maybe because killers want to be able to play, too.
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If all the perks were worthless which usually 2/3 are then there would be nothing new added to the game every content release but new content is a big part of the games lifeblood and individual killers gameplay are subjective so you gotta have something more universal with each patch for the people who don't like or just can't play the new killer due to any number of reasons.
That and m1 killers just aren't viable as people get better so you either cut down the amount of obstacles or you make a skull merchant your choice
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None of those killers are stronger than killers in the past, none of those perks are stronger than perks in the past, I don't understand what you are talking about
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Weave attunement? Again? Really?
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At least on the forums here, if the new chapter isn't bringing an S+ level killer and at least one meta defining perk the devs are going to get nothing but incessant complaints. And the entity help them if they change (nerf) literally anything after the chapter release, or even the ptb.
I think people either have zero concept of what "power creep" means, or just don't care. Especially since about 80% of the posts on this forum can be summed up by the phrase "buff me, nerf them".
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New perks are strong now? That's new to me.
Most of them are trash, few decent, none meta.
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Unknow? Powerfull perk? Did I miss something?
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Why are you so weak that you gotta bring items to matches?
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Survivors get 16 perks a game. Killer get 4 perks a game. In practice, the killer perk need to be like 1.5x-2x the strength of survivor. 90% of the perks do not come close.
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The ######### is that? It's not because there four survivor with each 4 perk that there's 16 perks for everyone, since a lot of them are only for the survivor himself or the other
You forgot a lot that SOLOQ is a thing, and there are more common than super strong SFW1 -
Doesn't matter when good soloQ can perform just fine anyway
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yeah, an issue that soloq doesn't really get perks. Is Window of opportunity "really" a perk? Is bond "really" a perk? In any case, killer needs to be balanced around 4 man strong SWF.
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It doesn't change the problem, a soloQ have only four perk, not all the perk team, and since this game change for a 1v1v1v1v1 …
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So, if you don't play as a SWF, or you are not strong enough like them, you just gonna loose? Why this game have to be balance with only the stronger one?
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Most new perks that get introduced are pretty weak and forgettable or outright awful. We kinda take the really strong existing perks for granted, so when new perks get added that are 'merely' good, they don't get used because why bring 'good' when you can bring 'great'? They'd need to add new perks that rival Pain Res, Corrupt Intervention, Nowhere To Hide, Lethal Pursuer etc to actually see decent use, and that would require the perk to be pretty damn strong, which BHVR is very careful with.
Adding a point system for perks would help solve this issue. Give each perk a point value and make it so you can only use perk combinations upto a certain value, so you can't bring 4 S tier perks and thus will NEED to bring some B-tier ones to fill out your build.
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Lol, since Artist release killers got 2 strong info perk, one of which was nerfed into nothing. And 5-6 mediocre/decent/situational perks on top of it.
So in almost 3 years killers got 1 strong info perk (and it's not WA, it's Nowhere to Hide) and 5-6 not completely garbage perks.
Meanwhile, literally every chapter I have new perks in my builds on survivors.3 -
In short: "Why do all new killers have anti loop?"
Answer: Every killer in the game has some kind of an anti loop because BHVR know that pure M1 killers are terrible. They are weak, generic and boring. A pure M1 killer can't keep up. They lack the ability to traverse the map quickly enough to even get into enough chases and they can't end their chases in a timely manner either.
As for perks: Weave Attunement is the first "good" perk killers got in a while. Tell me, what Unknown perk was so great? Which of Chucky's perks are actually used? Xenomorph had 1 good perk again (which is dead now). Singularity came with no good perks either. Skull Merchant's perks could all be deleted and nobody would care. So of the last 18 killer perks, 3 of them were good. That's 1 every 2 chapters.
The killer still plays against all 4 survivors. That means, they have to play against all 16 perks. Imagine if every survivor perk was about as strong as a killer perk. How would that work? This game is not a 1v1 but a 1v4. So the 1 has to be significantly stronger than each of the 4.
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no but your disadvantaged. your playing harder game then intended for killer balance.
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Most new perks just aren't very good. That's a common trend from both sides, so I don't know what you're talking about really.
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