The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

One unmentioned change to the Knight makes him feel absolutely AWFUL!

With the 8.1.0 rework of the Knight, he now gets a 10sec cooldown on ALL guards whenever a guard despawns. This change is not mentioned in the Patchnotes whatsoever and it makes him feel REALLY punishing to play. Missed your guard? Well you have to wait for your guard to despawn AND wait 10sec on top just to be able to use your power again. Decided to use Carnifex to slam through a pallet but the survivor has a good window? Well, youre gonna have to play M1 Killer for the next 10sec before you can attempt to use your power in chase.

Id be fine with a cooldown for each individual guard (10sec cooldown on Carnifex after using Carnifex etc.) But being punished so hard for using your power just feels really unessecary and extremely unfun!

Ive been maining Knight since release and put hundreds of hours into him, but this change genuenly makes me want to stop playing him because he feels even more sluggish than before

Comments