We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Should the Knight's PTB "Bug" that allowed swapping guards become base kit?
For the 8.1.0 PTB, the Knight was able to cancel a guards action by summoning a different guard mid-action. This encouraged the use of his new feature to cycle between guards and played into each guard having a separate cool down (similar to Vecna's various spell cool downs). The dev's claimed this to be an "unintended bug" however many players welcomed this feature and were surprised to learn it was not going to be implemented live.
Now that the 8.1.0 update has gone live, do you feel the PTB "bug" should be implemented as a base kit feature to the Knight?
Should the Knight's PTB "Bug" that allowed swapping guards become base kit? 6 votes
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Comments
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Yes
Either that or allow remotely recalling your guards by pressing the Active Ability button before setting a new guard. Also bring back the individual cooldowns for each guard.
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