Killer Accessibility ~ "Visualized Audio"
Awhile back we got the "Visual Terror Radius" which was a massive step forwards for DBD in terms of accessibility since it made Survivor a lot more accessible for everyone and was a massive improvement for those who have issues with hearing. DBD has a lot of audio cues that are important to playing, and while it is amazing that Survivor has the Visual Terror Radius, Killer still needs a lot of improvement in terms of accessibility.
Introducing "Visualize Audio" for Killers…
When the setting is turned on, all audio is displayed in a box at the bottom right of the screen. The game will display text showing what audio is currently playing.
Keep in mind that this system is non-directional and only displays the audio that is currently playing. It cannot be used to easily pinpoint the location of Survivors.
Let's say you enter a chase…
The setting will display "Survivor footsteps", "Chase music active", and/or "Survivor vaulting"; it will not show the direction and only tell you what audio is visible.
If a modifier that removes the entirety of certain audio is present, e.g. Survivor vaulting being hidden by Quick and Quiet, it will not be displayed in the list of audio.
Modifiers that do not outright remove audio, e.g. Tier 1 of Iron Will, will be allocated a specific range before the audio cue becomes listed, to help keep this feature more in line with normal gameplay.
Let's say you patrol an area (non-chase)…
Once a chase has stopped, the audio list will return to "Ambient music active", "Generator noises ~ moderate progression", and/or "Crows caw'ing" to resemble the various audio that can be heard outside of a chase.
Generator progression will be expressed through "Generator noises" followed by "small progression", "moderate progression", and "large progression" based on the repair progress, respectively 1% - 25%, 26% - 70%, and 71% - 99%. A generator completed will be expressed as "Generator rumbling ~ completed".
(Naming and % can be improved.)
What is the focus of all of this?
This entire system is focused on providing information that can be heard into a format that can be read instead, with the formatting having a heavy emphasis on making information more accessible.
This system WILL require a lot of tweaking to get the audio ranges generally right and on-par with normal audio, but I think this system can overall work if implemented properly.
Comments
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What about survivors breathing? I'd consider that as important as all the other stuff.
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I am worried that displaying it on certain Killers or situations could provide information that other people would not traditionally hear and thus provide a massive advantage, so testing is definitely required for that and I cannot say for certain at the moment.
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