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Infinite broken flashbang
just played (as killer) against a group of swf…at least 2 had the 'flashbang' perk.
not sure if this is a hack/exploit or is intended.
obvy they activated the perk (by completing 50% of a gen).
now, 2 of them let me see them run into lockers. so i go engage. i anticipated the typical stun perk with the fast exit.
i was sooooooo wrong….i pulled one out of the locker and was flashbanged. ok.
buuut then they both just swapped lockers. and guess what? the other one also had a flashbang. ok.
then they just kept swapping lockers and every time i pulled one out of a locker they had another flashbang already ready EVERYTIME BACK TO BACK-like no time passed besides what it took to take them out of the lockers, get stunned, hear them swap positions and retry grabbing them out.
they could just keep going, i think i broke away after the 6th repeat stun (im stubborn lol)
granted im aware i could have just walked off..but wth?! this is so broken—-they could just keep me stunned non-stop with almost no cool down nor recourse besides ignoring them or simply having 'lightborn' equipped.
imo this needs a tweak. really they should have to touch the gen for another 50% to reactivate the perk…they shouldnt get infinite flahbangs. not even 4 swf flashlight gang griefing is that OP
anyway…i made an account just to cry about this thing in particular—-that ish is brokkkkkkken
Comments
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They probably had a flashbang on them each and had the perk charged as well. That's 4 flashbangs.
Flashbangs kind of bypass the whole locker save prevention thing, which probably should be changed. Make the blind protection last for another second after finishing the search animation.
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