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Matchmaking is weird ... sometimes.

drsoontm
drsoontm Member Posts: 4,903
edited July 19 in General Discussions

Yes, yes, I know, some of you will say it's broken and it never works …

Except for me, most of the time, it kind of works. (As killer, as solo Q it sucks plain and simple.)

I'll get an average lobby (based both on their prestige in the 50ies and the way they play) and when I wipe them out, I get a p100 lobby that forces me to play harder.

When I win that one however, my next lobby happen to be kind of easy. Low prestige and half the team seems pretty green. I'd expect a lobby of at least the same strength as the one I've just beaten.

A streamer has suggested that maybe there was a change in the matchmaking to alternate sweaty, medium and easy games. It's kind of what's happening to me.

How about you?

Comments

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    I'm firmly in the camp that believes MMR doesn't exist in this game. BHVR couldn't figure it out and are to proud to admit it.

    But let's pretend it does exist, than the problem you are running into is another one of BHVRs matchmaking paradoxes. They don't want groups waiting to long to play, so if it takes a little to long they start to widen their MMR net, so you could say be in a silver bracket and start looking for a match, but there's a platinum bracket who have been waiting two whole minutes so matchmaking grabs YOU and throws you in to the lobby, even though you might have had a more "fair" lobby that you could have recieved.

    It's exasperated by Killers lobby dodging of course, or a Survivor lobby dodging. MM doesn't want the lobby to wait so it starts looking for someone to fill the slot quickly. It's why in SoloQ things seem so random. I wouldn't be surprised if 50% of DoloQ games were simply matchmaking just grabbing whoever it can because BHVR doesn't believe their playerbase has a better patience limit than a 3 year old, which playong SoloQ and dealing with salt messages, sadly BHVR is right.

  • drsoontm
    drsoontm Member Posts: 4,903

    They may be right about the 3 years old mentality. From time to time I'll get in a lobby with 3 survivors and it takes a few seconds to get the fourth one. By that time one of the 3 has already left. When they are three again, another survivor leaves and so on until only patient "adults" remain. It's so weird.

    But the part about the salt makes me realize something : I haven't got a salty chat for months now. I get rage-quits and hook suicides but never anybody being salty in the chat : quite the opposite, really.

  • danielmaster87
    danielmaster87 Member Posts: 9,424

    It's just random enough and just consistent enough to support both theories. You don't hop on killer or solo and get multiple easy matches in a row. You instead get multiple hard matches. Survivor opponents who know how to loop and do gens, sometimes perfectly, but you're struggling to find teams like that as solo. What you instead have is a lot of teams who are workable with a little luck. As survivor, you can't have the killer chase the weak loopers, you can't have them tunnel or camp, and you can't have them use lots of gen regression or slugging, or else the team just falls apart or DC. Other teams fall apart just by 1 person getting hooked. "Someone's on hook! Everyone get off your gens! Hook trade when I've got no hooks on me? You're crazy!" As killer you're betting on getting those teams. You're betting on people not commiting to finishing nearly done gens, not running any strong perks, and being too scared to hook trade. Sometimes you beat an easy team and get the strongest team ever next match. Sometimes you win or lose vs strong teams, and then get easy opponents next match regardless. But then other times you just get another strong team with flashlights, and then if you slug they have Unbreakable, and then if you tunnel they have DS. You can tell I play mostly killer.

    It's more important that MMR works for survivors than for killer. That's the only way we'll get good balance data, that sliver of consistency. It gets tiring, every time you hop on survivor, that you get a bad teams almost every match, when previous survivor experiences would tell you that simply escaping a few matches will get you out of MMR Hell. Then sometimes it just refuses to work that way. You get a decent killer, consistently, but your teammates are almost never decent. And even when they are, then you go against Nurse or Blight or something, and then they die because they can't handle more pressure than a simple M1. This stuff forces you to want to play SWF, because at least then you have some control over the quality of your teammates. And most survivors are garbage, even your friends, so it puts you in an uncomfortable situation where you're weighing friendship and winning because you can't have both. You're stuck looking for new people to play with who are good at the game, but who you might not want to be friends with otherwise. This is not a "killer is too strong issue," or a balance issue at all. This is a matchmaking issue. You're forcing players to use third party software, or in the killer's case strategies (tunneling, slugging, etc), because the matchmaking may as well be random. And when you don't know if you'll be queued with babies or gods, you default to those things because you want a chance to win.