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Knight’s PTB to Live is absolutely absurd, and sets a bad precedent for future reworks

For those who don’t know, Knight in the PTB, had individual cooldowns for each guard, allowing you to use all three, while not being able to spam one, keeping the versatility of knight, while keeping the relative power of pre rework knight.


Then suddenly it was changed to a 10 second global cool down for no reason. Which makes knight infinitely worse to play, both as and against

To play vs the knight, he will just spam the same guard over and over again, there is no point in jailer or carnifix if you can just spam Assassin + Horse meat. To play as knight it feels very punishing, a 10 second cooldown is brutal, especially with a medium tier power. Nurse, arguably the most powerful kill has at most a 6 second cooldown, knight having such a long cooldown is brutal.


The main problem with this is that it wasn’t talked about in the PTB, it was untested and shipped to live, which terrifies me about future reworks for Freddy and skull merchant. What if somehow they find a way to give both a good rework, and then make a last minute change to them that completely throws off the balance, it’s absurd and has not been done to this level. This sets a dangerous precedent that I hope BHVR doesn’t do commonly

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