Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Unbreakable Buff Idea
Example one:
Your Recovery speed is increased by 35/40/50%.
before were: 25/30/35%.
Example two:
Giving Unbreakable stacks like sole survivor.
For each survivor Dying/Hooked/Dead. You get a stack. Each stack increases your recovery time by 40/50/60%. But when a survivor is unhooked or get up from the dying state, you lose a stack.
One stack your recovery speed is increased 40%
Two stacks your recovery speed is increased 50%
Three stacks your recovery speed is increased 60%
If you are the only one slugged, while your team-mates are still alive: Your Recovery speed is increased by 25/30/35%. Just like normal Unbreakable.
I know the perk in general punish the killer for leaving a player slugged. And shouldn't punish the killer while playing fair without a long time slug.
Reason for a buff: While being slugged one after the other. We don't get a chance to get up in time before we get hooked. Another survivor has to get the killers attention long enough to be able to get up. Your Recovery speed is increased by 25/30/35%.
While playing, you are racing your heart trying to recover fast, for a slim chance to escape the killer.
I thought this is an interesting idea to make unbreakable stronger. Even if it becomes a huge change or in the slightest. Unbreakable is only one time recover 100% from the dying state. Why not up the stakes.
Even if we wish unbreakable were unlimited like No mither. It says in the name UNBREAKABLE. You cannot be broken. Rise up to fight for your life, or save your team mates.
Wich example did you like the best?