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Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
DBD in a nutshell:
Killer does one thing right = 3/4 k
Survivor do one thing wrong = 3/4 k
The comeback potential for killers is insane.
AW: "git gut" - I thought the point of MMR was that it somewhat adjusts to your skill level. 15+ death streaks just shouldn't be a thing.
AW: "I only face 4 TB BNP seal team 6 swf, stop crying" … if it wasn't the same team over and over again I highly doubt it. Even if: what you face is in no way related to what I face. Sometimes two things can be true at the same time. Shocking. I know.
AW: "Killers got their gen defense nuked, they're weak now!" It didn't get nuked. They're not weak. - The vast majority of killers seems to be doing something other than solely relying on that. They do very well.
— Is this exaggerated, yes. But it was a good reminder why I didn't really play over the past few months. Guess I go back to other games. */end rant/ventComments
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Alright, bye.
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Concjdering the majority of the fourms are killers that just don't want to play a normal match or just blantley force a loss at 5 or 4 gens then complain why everyone is quitting on hook or better yet , more than half th3 community turning clear losses into wins BOOSTING THEIR MMR and the say the game is survivour sided no bro everything in dbd in the last year has become killer sided almost all maps reworked I to oblivion with mabe 8 pallets and 4 windows with the shortest wall possiable to guarntee hit at t1 or the god awful server taking killer hit regerstration over what the actuality were the survvour is instead of making ot clearly sided for that and yes i play killer faily often yes some game are difficult bit guess what their are alway going to be diffult game and their are a lot more easy them hard game most are just a steem roll 3 to 4k easy claps u can legit turn your brain off playing killer now a day
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DBD Forums in a nutshell:
Survivor Mains think Killer Players get special treatment.
Killer Mains think Survivor Players get special treatment.
Players who do both know the two groups above are just a bunch of hot air.
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That they changed so much and dialed it more to the killer favoring side (I still wouldn't say that all this aspects FAVOR the killer) and the game still works just shows, how much the game was unbalanced in the survivors direction before, when killers were often the survivors plaything and at their mercy.
I think that we really need some really working anti tunneling system at this point and we need some hard caps for the max. numbers on gen regression, repair/heal speed, haste etc. The "everything goes, no restrictions" worked when there were 120perks and 20 killers, but by now this is a sleeping giant that is impossible to contain and manage and the sensible thing would be to just frankly disallow certain combos or perks on certain killers.
The best example being Awakened Awareness, that was fun and more or less harmless on Trapper, but absolutely insanely oppressive on Nurse … there is literally no harm done when a Nurse main CAN'T use such a perk at all, she will be fine and can try other stuff, but by restricting killers with whom such a perk would be clearly overtuned from using it (probably by The Entities claws), this opens up a lot more design space for the rest of the roster.
I would also prefere that med kits and toolboxes got some sort of special ability that destinguishes them, to give them more of an identiy. One toolbox could maybe instantly sabo a hook once per game, another could eat one failed check without exploding, more or less minor stuff like that, that shapes the way you play with them, like certain purple and iridescent killer add-ons do.
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Remainder to not feed the trolls.
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