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The new Dbd is not a good dbd

Matteo4P
Matteo4P Member Posts: 12
edited July 26 in Feedback and Suggestions

Before the Lara Croft update, DBD was a very funny and, in a way, it could be considered a balanced game (despite some broken add-ons and mechanics), but after that update, the game was ruined in many ways:

From the killer's prospective, generators last way less than before, making some games unplayable and unfunny: the killer, in fact, doesn't have the time to chase and look for survivors. In the last season, I was rank iridescent 3 with the killer, now it seems impossible to me to get 3 or 4 kills, and not because of my skill, but because of the time

From the survivors' prospective, it's easier to escape, I don't know if that's because of the growth of my skills, but it probably isn't the only reason, considered my matches as the killer and the behaviour of the other killers, in fact, my last matches were full of camping killers, that somehow bypass the current anti-camping system (managed very poorly in my opinion)

This situation has made me decide to play dbd less because of these unfunny features of the game. Here are some ideas to solve the problems to the killer side and the survivor side:

For the killer side: there must be a minimum length for the generators phase: once a game begins, a timer starts, and only after a determined amount of time (that could be from 15 to 20 minutes), if 5 generators are repaired, the exit doors can be opened. If all gens are repaired in less time, some time has to pass until 15 minutes from the beginning of the game are passed, so that an excessive genrush is avoided, it can be also or in alternative decided that only one survivor at a time can work on a gen, and perks that accelerate the repairing can't stack, applying only the one that accelerates the most. I also ask there to be a maximum limit for the killer bindings, because bully squads really abuse of blinding making the game unfunny and unplayable for the killer, and, naturally, fix the bug that makes a single gen count as 2: if you want it to be a game mechanic, it has to be managed differently (maybe by making the gen dangerous to work on because of their locations or because it applies an exposed state to the survivor repairing it.

For the survivor side: after being hooked, the survivor should respawn far from the hook, in another zone of the map, without the need to get rescued by the teammates, in this way, it's impossible for the killer to camp, and tunneling will be way harder, it can also be decided to power up the killer's power by a bit if all survivors have got hooked. The survivor should also have a 2 minutes invulnerability until the killer hooks another survivor

I hope BHVR considers my ideas, and fix the harsh problems that DBD has in this moment, even by just creating a game mode with the rules listed above or also in other ways

Sorry for my English, but it's not my native language

Edit: if hooks are replaced by the 2v8 cages, many problems will be resolved: please, BHVR, do it

Post edited by Matteo4P on