Dracula's Bat Teleportation

Hey everyone,
I've been playing Dracula on the PTB and it's been a blast, but there's one aspect that feels sluggish and stalling: the bat teleportation. While the skill itself is really cool, the way it functions is quite disorienting, especially with the Dredge-like fading effect. This makes it tough to use effectively in a chase.
Currently, using bat teleportation requires pressing four buttons in rapid succession, followed by two more to position yourself for an attack. Given this complexity compared to other killers, I think it's only fair to have full vision of the map and scratch marks while teleporting. This would allow us to react quickly and make strategic decisions during a chase.
What really disappoints me is that there's a "bug" where if you press CTRL and M2 rapidly while in bat form, you can bypass the darkened frame and see the bat flying to the vault location. This looks great and feels much more intuitive.
So, hear me out: I believe this so-called "bug" should be a default feature for the killer. Since it's already in the game and works well, I see no reason not to make it permanent—aside from potential "balance" issues. But honestly, you'll need to convince me why this is a good balance decision because I just don't see it. Even Dredge could benefit from this. Taking away player agency by removing visual information seems counterproductive for gameplay and skill expression.
What do you all think? Would love to hear your thoughts!
Thanks for reading.