Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

I hate 1v4, it's too sweaty and frustrating. Bring back 2v8 as soon as you can

1v4 survivor sucks, very sweaty and frustrating, I hate that. 2v8 was so fun, chaotic, and casual, a lot of people love 2v8. I'm done playing dbd until 2v8 comes back, I will be playing other games in the meantime while I wait for 2v8 to return

Comments

  • Ohyakno
    Ohyakno Member Posts: 1,206

    You think people won't optimize 2v8? You think they weren't at the end of it? Please.

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580
    edited August 2024

    All they actually need to do is remove MMR and only have it count for being really good, or really bad. Make MMR progression and Regression normalized. I shouldn't have to lose ten games if I am stuck in sweatland to escape, or win twenty games to get out of Baby MMR.

    This game feels best balanced when the MMR is switched OFF like in the modes, the matching is more random, and we have no gain or loss. The Devs should take note. And that has nothing to do with 2v8, which should not come back yet until its major flaws are fixed.

    The other thing: 1v4 isn't why the game is sweaty and frustrating. The community is.

    Because we made this silly slasher tag game all about winning, because we saw there was MMR and a pipping system, and it fostered more and more of an arms race until nobody trusts anyone anymore. THAT is why the game is sweaty and frustrating.

    And we have only ourselves to blame. If we want it to end, it has to start with us. All of us. The Devs cannot fix that unless they remove all elements of the game that add competitive elements or make winning something for your time easier even if you lose, but that would kinda ruin the point right?

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132
    edited August 2024

    All of the limited time events had SBMM. These events are usually less sweaty because it's mostly casual players that play them, which I explain here in my post.

    https://forums.bhvr.com/dead-by-daylight/discussion/423323/does-2v8-not-have-sbmm#latest

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580
    edited August 2024

    I feel like you misunderstood me. Yes 2v8 "had" MMR in the sense that it had it to matchmake, but my point is you didn't gain or lose MMR. If you were in a comfy spot, you stayed there. Same as the other modes/modifiers. THAT is what makes it feel nonsweaty I think, because there is no penalty for losing and no dread of "winning too much" which personally I think actually motivates a lot of sweat. This is also called ladder anxiety and it's common in games where the playerbase is competitive.

    My argument is not to fully remove MMR, my argument is to NORMALIZE the way it is gained and lost, so that it actually swings and balances around a true average for the player. I explained why MMR doesn't quite follow a normal bell curve and why it should before, but can't seem to find my post now. The real issue with MMR is its narrowness.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132
    edited August 2024

    I have no idea what you are talking about. 1v4 and 2v8 used exactly the same matchmaking system. Only difference was that they had separate MMR.

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580

    That's… what I was referring to?

    They had separate MMR because 2v8 was put in the mode, event, and modifier queue. In that queue, gaining and losing MMR doesn't happen. Whatever MMR you are at when you play a Killer in that queue, you stay there. The devs have confirmed multiple times before that this is how it works in this queue. That is why it feels good, because MMR range is wider because there is no gain or loss happening, so the MMR can actually work properly.

    In normal 1v4, you can gain and lose MMR. You gain faster than you lose it, so you boost yourself faster, so you end up with more aggro sweaty opponents quickly. This is why it feels bad, because your MMR gains faster than it's lost so if you end up to a place you can't handle you're stuck for some time. It also means you can be trapped in the baby levels for a while with less skilled players, getting your butt handed to you because say… your team is three sub 100 Hour Megs.

    I really don't know how else to explain this in a simpler or easier to understand way.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    When I say separate, I mean each mode has their own MMR. You still gain and lose MMR in 2v8.

    The devs have confirmed multiple times before that this is how it works in this queue.

    Source?

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580

    No. No you don't. Literally no you don't? State evidence that you do, since you made the claim first.

    As for a source on the Devs' statements, go search for it. I'm not going to dig through multiple threads to answer something the Devs have stated several times. I'm pretty sure someone has posted it already in a different thread anyway when people started asking "Hey is MMR broken or messed up in 2v8 for anyone else? This feels too easy." It should not be hard to find, it was a few weeks ago…