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My idea for a killer
Babyaga1
Member Posts: 3
The Puppeteer
The Puppeteer has the ability to take control of one survivor for 10 seconds when being hit once by The Puppeteer and being in a 10 meter radius after being hit.
While being in control of the survivor (he/she) can hold on to a different chased survivor (survivor can struggle as if being carried to hook) during this time of being held The puppeteer can go and hit a the held survivor (controlled survivor can NOT Injure survivor only hold them)
Once held survivor has been hit both survivors are in injured status and are free to run while on Puppeteer pulls his strings back up from the ground.
Survivors can also help held survivors by pulling the puppet survivor off the held one.
This results in survivors free.
Perks 1:
Final curtain (Hex) : The puppeteer can tamper with one of the exit gates when the final generator is done if a survivor chooses the tampered gates once opened the killer has full control of that survivor and with this added perk can control him for 12 seconds also being able to make the survivor hook themselves or capture and hold another survivor.
This would pro long the end game cause survivors wouldn't be rushing to open the exit gates.
Perk 2: The show must go on : while running this perk every time a gen is completed 3 additional seconds are added to how long the puppeteer can control you (also ads 1 more second on to how long it takes The Puppeteer to take control of a survivor.
Perk 3: There are no string on me:
When running this perk if a survivor works on a gen that has been kicked by the puppeteer, if skill check is missed strings will attach to survivor who failed the skill check holding them for 8 seconds 4 seconds if struggling once the 4 seconds are up and survivors are free to run with no scratch marks for 3 seconds.
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Comments
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Put it in the Fan Creation tab.
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How do i do that I'm new here lol.0
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Perks shouldn’t only be effective on one killer..0