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We are gonna live forever

Soooo I saw already that there are many people trying to figure out how to balance the Bloodpoint inbalance between Killer & Survivor. I mean in some way it makes sense that Killer get more Bloodpoints but if you compare BBQ and We are gonna live forever we get many problems. To begin with most of the time to get 4 stacks with BBQ is extremely "easy". I mean sometimes you won't get it but that's because you didn't deserve it then. Else the 100% are always there and I can't imagine ever changing the perk with ANYTHING else just because it does SOO freaking much because it doesn't only give "safely" 100% more bloodpoints which helps grinding but also helps in the round by showing the Survivor which also makes sense I guess because it is the last teachable of Leatherface. BUT if we compare it now to We are gonna live forver..... I mean I guess.. it's a free dlc perk and I am not even sure if it's the first or second. BUT it's sooo rare that you get all 4 stacks just because you HAVE to body block or rescue a Survivor and NOTHING else gives these stacks. It's just sooo frustrating to go for the save and someone else being there before because you wanted more Bloodpoints... and that it happens that ALL survivor in the round get 4 stacks is almost impossible except it's a farming game. Which is no fun either tbh.
So my idea to change it all up:
Instead of getting a stack for rescuing or body blocking for someone, you will get 5 stacks for each generator that has been done in the round. Each stack gives you 20% so you have 100% more Bloodpoints at the end. Like that it's balanced I would say. You won't get 100% more if you didn't deserve it and let's say the Killer killed all of you before the last Generator has been done. (except you stand around AFK the whole round which is seriously just scummy in this case) IF it's really sooo bad you could even make it that the 5th stack only gives 10% instead of 20% and make it so that people that risk dying for theire friends and act stupid get a little less more bonus.
AND the "good" thing is that it's a green perk! So only people that REALLY want those extra bloodpoints and grind fast "waste" a perk slot for it. At the end it's still better to have stuff like Decisive Strike or Unbreakable as perk unlike BBQ because both effect are extremely strong.
Honestly I don't care if they change up We are gonna live forever. I will still continue to play the game BUT it happend sooo many times that I just don't wanna stay in Killer queues because they take WAY too long but when I thought about how little Bloodpoints you get as Survivor unless you play SWF I get pretty unmotivated to even start going into a game as Survivor because I WANT to grind. I still need many perks and want those prestige clothes, which makes sense I would say. So I would "waste" a perk slot for it on my Survivor and play a round or two till the Killer queues get better.
If the company is so greedy and can't just change it or mayyybee there is some technical issue then okay... you can even make it a perk that costs like 4€ or something. I would buy it tbh. I wanna grind and play Survivor and not get demotivated just by the thought of touching Survivors unless I play SWF.

sincerely,
just a guy that likes playing DbD

Comments

  • Master
    Master Member Posts: 10,200

    This is a short reminder of what happened during the time where you could farm BP easier with survivors than killers (In case you havent been playing, the result was 45 min queue times)