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What is the point of Teamwork: Power of Two when Blood Pact exists?
Teamwork: PoT: No aura reading, only works when user heals someone else, gain 5% move speed, must stay within 12 meters, loses power after one of the two loses a health state, MASSIVE cooldown.
Blood Pact: Aura reading between obsession and user when injured, works when healing or being healed by obsession, gain 7% move speed, works within 16 meters, remains active even after one of the two loses a health state including being downed, NO cooldown.
Am I missing something? Is there another pair of perks that exist where one overshadows the other so much to the point of making one completely pointless? The Teamwork perks could use a lot of love.
Comments
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to stack it of course. at same time, you question why wouldn't they just buff blood pact? the only problem is that it is too abusable in midwich elementary school with double floor perma haste.
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