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Dracula feedback - Some more changes
albertoplus
Member Posts: 410
Want to start saying that i am pretty pleased with the direction he got into Live servers. Wolf form was massively buffed (great!) and Hellfire got some buffs (nice!).
Vampire form
This form is almost perfect from my point of view. I would take a look on two things:
- Make the "low" and "high" obstacles a bit more consistent. Sometimes Hellfire still stops at not-so-large obstacles like some rocks and sometimes it goes through a wall. I also found that depending on the direction, you can go through walls or not. Same happens with undropped pallets (i dont think those should be considered "high" obstacles anyways..)
- Make the starting point of Hellfire when you release it just in front of Dracula, like any other killer. With any other killers that i see, when you release your power and you keep moving, if you did move lets say 0.2m in between the release of your power and the moment your power actually starts, on other killers the power starts after those 0.2m (where you actually are) but with Dracula case it starts before, when you did release your power. This makes it sometimes miss survivor that by your distance you should have hit but they just kept running. This can easily be seen if you cast Hellfire while moving sideways. If you cast it while going left, it will appear at your right, not in front of you like any other ranged attack.
Bat form
Form is good already, but it could have some tweaks.
- Lullaby too high. Why you are undetectable with a 48m lullaby? The survivors already hear a map-wide cue when you transform. They know you are in your bat form, and now they can also know when you are near. You cannot even see or attack them, so i dont think it is that much of a deal to remove the lullaby.
- Teleport could use some tweaks on speed and range. Speed feels slow (honestly the speed with the teleport speed addon should be basekit) and the range feels small for how restricted it is. Yes, you can create more teleport points by leaving pallets on the ground but that has a side-effect that the survivors can also keep using them.
Wolf form
Much, much better than the PTB version. However, still feels a bit clunky.
- Some help would be great to his pounce attack. It is usable now at least, but its hard as hell to hit with. Low hitbox, very short range on every pounce and also very short time to adjust the second bounce.
- This form is based on "tracking". However right now it feels its just chase-oriented. Could the orbs be seen even with not moving or walking survivors? With an increased cooldown or shorter range to compensate. This way, it can actually be used for tracking. You travel into your point with the Bat form, do you see any survivors even if you know they are near? If not, then swap into Wolf form and try to track and find them. This would cement the Wolf form as a "tracking tool".
This is my feedback, hope it gets heard. Also would love to see some opinions and discussion.
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Comments
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Scott Jund released a video just explaining my second point about Hellfire. I think he explains a bit better than me, and im glad that more people are concerned about that.
At min 1 it starts explaining it.
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