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Scott Jund with some Hellfire issue that should be looked at.

albertoplus
albertoplus Member Posts: 410
edited August 28 in Feedback and Suggestions

I though i was crazy, but i saw something weird with Hellfire compared to other ranged killers before finding the video.

When you cast a ranged attack with any other killer, the attack does not really come out at the moment you release the button, but some frames after (after the starting casting animation). So for example if you are a Pyramid Head, charge your M2 and release it while you are moving (or rotating the camera), the initial attack animation will play and the attack will go out from you at that point and the direction you are facing at that moment some frames after you did release it. In other words, the attack follows your path. In Dracula's case, the attack would launch at the moment you press the release button, not at the direction you are facing or at the point you are at the moment the attack comes.

This is easily seen if you cast hellfire while moving sideways. If you cast it while moving at the left, the attack will come out at your right, not in front of you.

This makes the attack weird to aim, as if you see a survivor turning around after you cast it and you move the camera to follow him, the attack can miss because is not fired with your camera turned around. Or if the survivor keeps running you do not reach him even if it did seem the survivor was in range.

Scott explains it better at min 1 of the video.

I knew it was a bit weird. I think this is something important that should be looked at.