Prestige Levels

For one, I am new to the game and been getting everyone to prestige 3 (killer and survivor) just to have access to their maxed perks. However, BHVR has destroyed (strong term, but at least it's reversible) the value that lies in Prestige. Mainly that you can flex how long or how much effort you've put into a killer/survivor.

I've also noticed there is much less parity in games now. As we all know, DBD's matchmaking system is absolutely dogwater tier. The issue that now arises, is I don't know if I'm going against a team of sweats or a newb team. I just went against 3 disgustingly sweaty tryhard teams (which is fine) while I was trying out new killers. Then I get on my main killer who I'm experienced with and go SUPER hard because now I expect everyone to be just godlike survivors, and end up slaughtering helpless newbs who probably aren't even SWF.

So BHVR needs desperately to do any of the following:

a) make their matchmaking system work and prioritize accuracy

b) create a normal/quick play and a ranked queue or

c) Bring back prestige levels so I know how to play against the team I'm looking at in lobby.

d) Ideally, all of the above. Now I'm aware two queues could possibly hurt queue times, but there are countless other games that have both and do quite well.


"But if you see lots of P100s you'll dodge." So? Some killers want the challenge and want to tryhard to beat experienced teams. Sometimes I'm trying a brand new killer and get matched against methuzelah who's been playing this game for 1400 years. Sometimes I'm surviving and don't want to get matched with a level 1. I'm not incentivized to play altruistically, but more selfishly. Since the matchmaking is so loose and everyone gets queues in seconds to minutes anyway, who cares about dodging? It's not even ranked. Bottom line, taking information away is not going to help the game in the long run, and only puts a bandaid on a symptom rather than curing the disease - that disease being that experience is being matched with inexperience on both sides (killer vs surv, surv with surv, etc) and it creates lopsided matches that are enjoyable for no one.