Ormond was made worse and BHVR's new map design philosophy
We've had the new ormond for a little while now and honestly I think they made the map much much worse in terms of balance. Old Ormond was on the bigger side but it was balanced by how spaced out the pallets and jungle gyms were. New Ormond it feels like you can just chain everything together so if you're playing a killer with no antiloop you're just kinda screwed. Like now you can go main building into a loop into shack very easily where as before shack was always in the corner so that wasn't a problem.
BHVR's new map design philosophy is they'll make maps smaller they'll just put 30 pallets on the map you can chain together. That's okay if you're a stronger killer but half the killer roster can't deal with that. I know maps being bigger wasn't much better but survivors being able to not stay at loops and just predrop every pallet on the map and not care because they still have two dozen more is extremely boring to chase against.
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They also destroyed Haddonfield by making it smaller, removing buildings and creating dead zones with garbage pallets that can’t be used for anything. Even after the horrible feedback they pushed it live anyway.
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Yeah Haddonfield is the mirror version of Ormond where it was kinda balanced even if frustrating for both sides but now it's just one big dead zone and playing survivor sucks on that map.
I'm very scared for the Swamp rework with what they've been doing with maps recently. Greenville especially is an abomination with the number of pallets that map has with the size.
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ngl, moving in midwich now is also a pain
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Not to mention the new tiles of Ormond and Coldwind absolutely gut killers that have a wind up time like Wesker or Huntress. Small high walls where you can’t ready your power in time to get a hit no matter what.
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Didn't they also get rid of the fog?
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I feel like BHVR just really needs to get rid of the high number of filler pallets and standardize map size across the board. Tiles, not filler pallets and vaults.
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New Ormond & Yamaoka variants shouldn't be a thing. These maps are horrible. Instead of adding 2 new Ormonds & 2 New Yamaokas they should touch Badham variations. Instead of adding bullshit new tiles on Coldwin Farm they should add some new Pallet loops on Haddonfield.
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