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There is much to do with the killer changes

BEEZzz
BEEZzz Member Posts: 22
edited August 30 in General Discussions

I don't feel any kind of difference with nemesis or dredge. Yeah sure nemesis got an easier time tiering up and dredge is teleporting faster in lockers but that's pretty much it. The issue I have with nemesis mostly are his zombies that are bugged 90% of the time and the only thing he has going for him is his anti-loop, and dredge lockers are so incredibly bad that I never enjoy playing him because either there are no lockers or they're at the wrong places.

Doctor and knight is okay I guess.

It's a shame because I love the dredge and nemesis designs but they're executed poorly or not have considerable thought put into it.

Comments

  • HolyDarky
    HolyDarky Member Posts: 745

    The hindered effect on Nemesis seems to be bugged which should be fixed soon. Otherwise, the buffs made Nemesis much better play. You can have T2 already with your first chase without needing Marvin's Bloods or to kill a Zombie. The extra 0.5meter in T3 makes also a big difference. Same for the shorter cooldown on successful M2. The point of the buff was to make Nemesis smoother and better to play as. He still has a miserable early game because hitting a survivor three times can be really difficult and waste some time. In general, hitting a survivor three times and the infection does so little is really depressing sometimes. But the infection is something that would need a rework if it would become oppressive. He has no good map mobility or map control and most of his Add-Ons suck. In my opinion, the next step for Nemesis is to rework his Add-Ons and they should focus on his tentacle ability because this is his main power that the player can control. Many Zombie Add-Ons can become either full or half basekit to make them more reliable. And of cause fixing Zombies because to see them bugged somewhere is so depressing. They can be a decent map control and info when they get buffed and work fine.

    Dredge is also much smoother and better to play. Beeing no longer Add-On dependent is so good. But his main issue is still the fact that he is map depending due to the locker placements. I highly doubt the developers will fix this which is why I hope they will give him extra lockers next to generators- similar to Sadako's TVs or Xenomorph's Controlstations. Might not be the best solution but better than nothing. Otherwise, he is fine. I still feel like the coooldown for his power should be 8 seconds but nothing more. His iri Add-Ons should get a rework because they are really weak and pathetic.

    Doctor is okay the buff is nice but that was not the buff he needed to perform better.

  • Langweilg
    Langweilg Member Posts: 1,261

    The dredge and nemesis buffs made them a lot better, but I also hope for a bit more.

    For dredge I mainly hope that….

    • nightfall resets lockers, so I don‘t have to break 20 locks in a row
    • they buff his iris
    • make being in a locker counts as searching one to use perks like darkness revealed and Ultimate Weapon easier

    Nemesis is in my opinion very good already, but having better/faster zombies would be nice.