BHVR are you serious about matchmaking or is the game full killer sided now?
I am a survivor main (1k hours) and we are an SWF.
But we do not even have the slightest chance.
It's so frustrating. But in the meantime we all agree that we should move on to another game.
Comments
-
I played as killer about as many matches yesterday as your screenshot and lost every one of them except 2 or 3. It happens, some days are just one of those days.
27 -
No, it's not "one of these days". Happening every day!
4 -
Sometimes you go on a cold streak. It happens. That doesn't mean the game is Killer-sided.
SWF isn't supposed to be a wonderguard against losing. It's just supposed to help you even the odds in a round through teamwork, that forgotten fifth Survivor perk that too many people forget.
21 -
Are you anything less than a 4 man with the non-premade ruining it all?
2 -
Cmon, "we dont have the slighted chance" meanwhile im seeing 0 outs on eyrie (sure that was a nurse), disturbed ward, ormond and garden? Idk bro seems like major skissue to me. Oh yeah a 1 out against a ghost face…. just how.
25 -
welcome to dbd dude, a game about one powerful killer and four weak people
6 -
Holy skill issue, batman
This isn't a matter of killers being an issue. This is a matter of you just not being that good, and you need to admit that to yourself.
22 -
Whatever are your final results, indeed, the matchmaking isn't at his best state tbh.
2 -
if you care to wait until you get better at the game, a 4 man swf is the strongest thing in this game, even than nurse. in time, you should be able to beat most killers.
3 -
I think a lot of you are gaslighting him with "skill issue" when the actual issue is matchmaking and that actual escape rates are lower than the official stats due to not including DCs, etc.
10 -
This just means you're in a MMR where you shouldn't be
5 -
post your games for us to judge
7 -
You know they won’t.
13 -
This is why people need to understand the difference between a bunch of friends partied together and an actual comp swf. Obviously yours is the difference here.
People like to over reepresent their comp swf matches they lose about 1/16 matches against. And then come to the forum to ask for unnecessary buffs to their killer or nerfs to survivor.8 -
When playing in a SWF the member with the hightest MMR is used for match making. You state 1k hours, how about your teammates?
3 -
If they do will you admit there's an issue with Survivor right now and that the fun quality has decreased for many survivors?
2 -
The OPs argument isn’t about fun quality but balance since they accuse the game of being Killer sided.
I wouldn’t argue against Survivors having issues or not having fun. Survivors always have issues and fun is subjective.
The purpose of asking for a video of their gameplay is to see if it really is a game balance issue and not them being bad at the game or just MMR screwing up.
10 -
I mean there's no excuse for a 3k as a ghost face in an SWF on sheltered woods. A lot of those tiles are just really safe to run.
5 -
Matchmaking. A Ghostface who is much better than the survivors would still easily win.
7 -
I have noticed a big drop in survivor skill in my killer matches. In my survivor matches i get matched with survivors and killers who are definitely above my skill level
0 -
That part makes sense. However, there are major issues with Survivor right now. From my experience my escape rate when playing solo has gone down drastically while, even though BHVR brings in incentives with different perks to not tunnel or slug for the 4K, the incidence of such behaviours have really gone up.
I've been playing 60/40 Killer/Survivor for years so the question is what has changed so significantly. Comparing my games from years ago to now the quality of games on the survivor side has diminished significantly.
Assuming it's a skill issue would be dismissing those concerns. Asking for game play is, of course valid, but after dozens of games MMR should settle at an area where it's enjoyable. If it was enjoyable before during MMR but it's not now then something has changed. What it is I can't say but, when survivors complain about their experience, they could have some very legitimate concerns. And, after 18 games, I would understand the frustration in having a 5.5% escape rate (4 survivors escaped out a potential 72 escapes).
It could be the matchmaking system as well but there's no way a functional MMR would produce that low of a result.
2 -
saying skill issue isn't necessarily an insult or disregarding matchmaking flaws. yes a swf of 1k hour players won't be able to beat multiple thousand hours killers and that's a skill issue, they didn't play long enough to develop that much skill yet and it's okay.
for example i specifically pointed out that normally in an equal skilled lobby, a 4 man swf is the strongest thing there is so they can confidently put in effort to get better if not being able to beat killers is the only reason they want to quit.
2 -
I feel like a broken record... When you realize this game...and this forum are just killer sided... It will make things easier for you. Switch to killer. I did and this game becomes easy. It's that simple
11 -
Normally that would be true. The reason why I think there's more going on is because there were 18 games. After 18 games a functional MMR system would have given them some success. It didn't in this case which is why I think saying skill issue is disguising the actual issue.
With a functional MMR, even if they were total potatos, they should be matched with a similarly potatoish Killer after enough games. That didn't happen which suggests to me the actual issue is MMR is pairing them with Killers far above their skill. That's not a skill issue on their part per se; that's a MMR functionality issue.
5 -
So true. The playerbase is at fault for enduring a dead end for subjecting oneself to play survivor. As far as entertainment, this game is only worth playing a few easy laid back games of killer and then leaving to play something else. Survivor is a losing battle not only in game, but with community and BHVR.
7 -
When BHVR realizes that the survivor population is decreasing, they will buff the survivors so that more people will play it again.
2 -
just hopped on for first game tonight and it's a nemesis camping, not even proxy camping, straight up standing 5 feet from hook. First guy got tunneled out and then he did the same to me but teammate ended up trading
love this game !!
6 -
tbf op came off as "killer is op in this game" and everyone got defensive and i jumped on the train sort of. this game's matchmaking is hot garbage there is no arguing that and it should be fixed.
though i'm just saying i would accept mmr is dysfunctional and focus on improving, game is in their favor as a 4 man squad it's worth the effort if they like the game and want to win.
6 -
First of all: stats shows that the escape rate of 4 men SWF is less than 50%… So no the game it isn't surv sided, not anymore. Still that loss streak is strange… How many hours do you and your friends have?
0 -
Uhhh no. Superalf got around 1k winstreak. How many 4 man swf should he have encountered within those matches? Say 5-10%?
That's 50-100 times Superalf won essentially a coin toss that wasn't in his favour, according to you.
How about you flip a coin 50-100 times until you get all in a row? Let's see how long that takes :)
7 -
what is the total amount of hours in your team and what is average amount of hours of the killers you face?
1 -
i mean, with majority of SWFs still playing the "clicky clicky" flashlight or Boil Over sabo playstyles aka. "i just wanna annoy the killer as much as possible" where games usually end in 4k because survivors don't even do their true objectives, why are we bringing SWF escape rates in pubs at all?
5 -
If he's in a 4stack then dcs aren't a concern
1 -
Directly. Indirectly it reduces the actual escape rates and throws off matchmaking for all Survivors. The games aren't counted in the stats but there's no indication it doesn't affect MMR from having the game affect the MMR of the non DCing survivor.
0 -
He did come off like that but he's frustrated. I'm just extending the benefit of the doubt because he mentioned matchmaking as the first possibility. That's what I think is the issue here.
2 -
You dont have the slightest chance? try being solo queue and i bet your opinion would change lol. compared to SWF chances of escape while playing solo are pretty slim.
2 -
I mean they balance around a 60% kill rate, the game definitionally is Killer-sided. That being said, I think OP's issue is recently reaching the topcap of MMR, or playing with really bad friends.
I tried playing with a newer friend, and found it equally impossible. The Killer too easily could massage that weak link for free wins, and my friend is still ratting in lockers randomly. I can't help them learn quick enough for them to deal with actual Killers playing normally. They need to practice against similar level baby Killers.
Alternatively any player recently reaching the topcap is going to be in a bad situation if they don't want to actually spend more time to learn how to play. In a normal match, the Killer would be 50, and the Survivors 40/45/55/60. That means each Surv is taking turns being the best and worst in the lobby. Once they reach the topcap, the best case for Survivor is the Killer is 75, but far more likely is the Killer will be better than them. They can no longer occasionally be the best player in the lobby (and most commonly are the worst player in the lobby) until they bring themselves up to at least 85ish.
For both problems combined, SWFs use the highest player's MMR. That means if you play with a 75/50/50/25, the matchmaking treats you all as 75s. To make things even worse, when playing in a SWF, you get artificially inflated MMR gains, and deflated losses. That means if you have a single person at the topcap in your SWF, you will take even longer to drop below the topcap than the normal loss prevention to drop below it, so it takes these 10+ losses before you even dent the 75 down to 74. If they get a win, they go right back up to 75-80, and have to lose another 10 games before they get another 'playable' match.
Basically SWF MMR adjustments are the largest problem, and an equally large problem (that also ruins Killer experiences) is the topcap loss prevention. Allow people to naturally drop MMR when they lose, and they will get playable matches again.
2 -
As a Ghosty main, that is true if the Ghosty is playing 'Chaseface' playstyle (which people who don't understand Ghosty play him as such). A Ghosty played correctly gets a stalk and a lunge before the Survivor can reach the loop, or intercepts a rescue, or pushes them to a pallet deadzone so that there is no dodging the down.
4 -
Ehh still isn't that good of a killer. Only marginally better than base myers.
2 -
Also a Ghostface Main over here, and a Myers secondary. Myers is a mid C tier played correctly, and Ghostface is a Low B tier played correctly. If you truly believe what I just quoted here, you either play at way too high MMR and play too sweaty to make these Killers work, or you simply aren't very good at stealth gameplay. And that's OK, not every Killer needs to be Blight or Nurse, and not everyone is good at everything. :)
4 -
You're absolutely right about all this mizark and yeah, the game by definition is supposed to be Killer-sided. The Killer has to be a threat, so a 60% Kill Rate is feasible. This doesn't, of course, mean you're getting a 60% Success Rate.
If you try to pursue winstreak after winstreak, you will eventually hit the MMR cap and then, you will be stuck and suffer until you lose a whole lot of rounds. This is true for both Survivor and Killer. But since Killer is a bit easier to control a round with played well, Killer is easier to hit th cap with faster. I think we should make MMR gains and losses be similar.1 -
I mean as much as comp is not a real scene you don't see any GF's in in comp. Thats because GF is just weak against a team that has somewhat of a clue of what they're doing.
2 -
Means kinda nothing when we can't see the games.
Most likely the skill issue.
It's not that difficult to escape even as soloQ sometimes, but as full SWF? Just cmon…6 -
Clearly Alf with his Nurse streak, or Numinous with his 1100+ Billy streak, or Rayoxium with her 500+ Spirit streak just weren't high MMR. You're only at high MMR if you lose a lot, because the only way someone could lose on killer is if they're high MMR and facing absolute gods. If you win most of your killer games, you aren't high MMR/smurf/don't face the survivors I face/don't play against the SWFs I play against/play on a magical server where everyone is bad/don't play on my magical server where everyone is great. And if you bring up kill rates that show SWF escapes at a similar rate to solo, the data is falsified or doesn't account for the top 0.01%, which everyone on this forum is somehow a part of (when necessary to make a point). This defensive wall is impossibly thick and will NOT be broken down with logic or reason.
6 -
Before it died, there were several rounds where Ghostface was featured in Outrun The Fog, Brimp. Your statement is simply incorrect that Ghostface has never been used in Comp, he's considered a Low Tier comp Killer. MYERS, however, is never actually used in Comp. Ghostface definitely is and a simple Youtube search would show you plenty of footage of people like Team Eternal even playing him in comp rounds.
But you clearly don't play Ghostface or think this Killer is worth anything to the game, you seem to only care if the Killer can dominate in a 4k every single round. So please kindly do not speak about Killers you do not play. :) I am glad Blight is treating you well.
3 -
??? He's frequently played in DbD League. He's a 3 gen monster on indoor maps.
4 -
He is played and put into best possible map he can get, but it's not like he regularly gets 4k even on Leri's.
But it won't be really good for him on most maps and they have played in Shelter Woods. That's not an indoor map…2 -
I would not bother with this person they seem really entitled and overly comp-minded. Anything less than an S tier may as well not exist to them…
1 -
One archetype of maps… everything else he just loses.
1 -
Yeah well … I have had the game feed 3k me a 25h, 36h and 66h killer this week … and just now I got a game with 63h and 124h survivor in it and the two with the private profiles didn't play any better. It certainly IS a departure from all the sweat I was usualy getting, but this ain't the middle ground I was asking for ^_- If the game feeds me younglings, it should at least tell me. I would properly scare them and then send them on their way to tell the story.
1