10 seconds added to hooked survivors is a farce. Move hooked survivors across the map.
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Similiar to the 2v8 mechanic. I just had a Huntress range camp someone and kept slugging us trying to save to make sure she got the kill. Tighten her hit boxes, give every platform crosshairs on killers like her ( someone on the Behaviour team said PC players can use 3rd party crosshairs and that leaves console players without any or having to put an inaccurate one on their screen ) and limit how far she can throw her hatchets. She shouldn't be able to snipe across the maps or over high objects. Also when a survivor is downed or hooked any effect like blindness, oblivious, and hindered should be removed.
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I don't think having Survivors teleport across the map is a suitable solution for camping at all. It's too abuseable.
She shouldn't be able to snipe across the maps or over high objects.
Then what exactly do you want her to be able to do?
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It would have to be similar in the sense it has to be more randomized and if they find the survivor they are moved again if she is close enough and their timer reset by half to give teammates more chance to get to them. She should have it so her hatchets drop after a certain length is reached maybe 50 meters to force her to be closer to them for the hits. I'm sick of being sniped at gens without a chance of seeing her because of aura and distance shots outside of her lullaby range.
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i'm a certified Huntress hater but bro…cross map snipes are literally her whole skill aspect. Do you maybe want every one of them to be one 24/7 zoning you by constantly winding up her hatchets in chase?
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Hooking survivors around objectives is a form of pressure. Removing that will njust result in hooks being ignored
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