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Nemesis, Xenomorph, and Mastermind's Special Attack Hitbox
Rigbeta
Member Posts: 197
I think their respective Tentacles/Tail need to accurately reflect the hitbox.
Currently, Nemesis, Xenomorph, and Wesker have Hitboxes that don't accurately get represented visually. This is similar to how Huntress Hatchets are like beach balls, but are visually compact.
My idea is simple, when Nemesis drags his tentacle, make it whip to the side he drags it, and Make Wesker's Uroboros tentacles spread out further along the actual edges of his attack hitbox, the Tail on Xeno could dip in the direction as well.
This would simply look better, As right now, their lingering hitbox just looks very odd and can be confusing/lead to misinterpretations of what is happening.
Post edited by Rigbeta on
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