How the hell do I keep getting all these comp wannabe lobbies?
This has always happened, but in last year I have started to play killers less and less often, and my intention to win at all costs has weakened, but I began to get all these sweaty lobbies only more often.
In last 2 months I played only 4 matches on Xeno. I don't really like play him, but if I have a daily, I usually give it a try. And you know what? ALL 4 MATCHES I HAD 25k+ HOURS LOBBY OF DAMMIT SWEATLORDS. It could be understandable if I got them on my main killers, since I'm winning 80-90% of matches on them, but how I'm keep getting them on killers I don't play at all and lose pretty often?
Also yesterday I played Onryo first time in maybe 3-4 months, what did I get? 3-man comp swf, lol.
And you know what I can't understand? How the hell I keep getting all these lobbies, playing killers 1-2 times in week in pretty chill way (it doesn't mean I don't try to win), but streamers who playing this game for life 24/7, hardcore tunnel every match and win 99,9% of their games keep going against absolutely clueless babies, which stomped on 5 gens like motionless potatoes?
I don't know what it depends on. Maybe it depends on region, maybe on the time I usually play. But heck, I just want equal matches. Leave all these newbies for low mmr, throw all these comp lobbies to comp streamers, let SBMM finally start working as intended.
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my intention to win at all costs
That's why...
I am not much better, but when you try to win every game, you will play against survivors with same mindset sooner or later.
It could be understandable if I got them on my main killers
There is limit how much lower you can get compare to highest MMR killer.
Not a good thing if you want to learn new killer tho...
How the hell I keep getting all these lobbies, playing killers 1-2 times in week in pretty chill way
Well, there is MMR cap. So even if streamer has several thousands higher MMR, if you have enough yourself, then your chances are exactly same.
Otherwise depends on region and time when you play.
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"my intention to win at all costs HAS WEAKENED" and I wrote further that I play pretty chill. I play for chases for last 1-2 years and usually don't sweat my butt to win, at least not from the start of the game.Yeah, mmr cap should be increased. What's the point of it, if I get newbies in one match and then comp players literally in the next one. Same on survivors. How do I keep getting teammates, who can't hit 3 skillcheks in a row?
But I'm talking not about that. I'm talking about how often streamers get really good survivors in comparison with me, player who don't play that much and don't win that much. Maybe really region thing.4 -
Honestly I think the issue seems to be that you dont play these killers often.
I took a longer break from DBD right after Xeno but was a Huntress/Plague/Meyers main before that. When I came back after Chucky release I bought every killer I was missing and started playing them for Adept. The first like 10 matches I had on each of my missing killers that I never played before were the absolute sweatfests that you are describing. 8k hours on every survivor, BNP, swf.
On the killers I played regularly before and am still playing now my experience is not nearly that bad but the survivors seem more chill and approximately my skill level.
So what Im personally thinking is that the MMR is confused on what to do with you, when it doesnt have enough data about you on that particular killer. The solution it goes for seems to be that it justs puts you in the highest available skill bracket that is queuing at that time rather than risking putting you vs a team that you would absolutely stomp.
So the solution would be to actually play more killer so the MMR gets more data about you . Im having pretty balanced matches now on the killers that got constant sweatfests before
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my intention to win at all costs HAS WEAKENED
But you clearly used to play in such way, no?
I play for chases for last 1-2 years and usually don't sweat my butt to win
Timeframe is quite important
How do I keep getting teammates, who can't hit 3 skillcheks in a row?
Yeah survivor's MMR is definitely an issue. Thing is if you get bad teammates, you are likely to die, which is going to give you even worse teammates next game and repeat.
I have played full SWF for several years, so when I play soloQ now, it's actually quite good, because my teammates are usually decent at least.
I'm talking about how often streamers get really good survivors in comparison with me
Region, time, maybe they lose off stream, or they are just very good, so survivors seem bad to people watching.
I have seen scrims with Xeno(player), where someone asked if it's public game and those were comp players... Quite funny burn
I regularly play with survivors having playtime in thousands. Streamers (Hans was fun), or actually comp players.
Well, I definitely deserve those for my past, so don't really complain.
It's quite fun to have challenge. I personally prefer it over babies.
Why you get them? hard to tell. I don't think it's really hard to get on MMR cap with killer, if when you are not trying much (same as old rank 1)
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This happened to me too, though slightly in reverse. I main Legion, Wraith, Trickster and Sadako while dabbling with Doctor, Artist, Vecna and now Dracula.
When I play any of my mains, for some reason I will be placed against noobie survivors who have no idea what to do, beyond watching a few looping tutorials on YT/Twitch.
When I'm playing the killers I want to test crap out with (powers, add-ons, fun builds I've seen etc) like Doctor, Artist, Vecna, Xeno or Dracula. Suddenly my MMR skyrockets and I'm with people who are 4/3-man SWFs on coms. I'm talking about one person who shadows me around the map to make callouts to my locations, pre-running and pre-dropping basically making chase/anti-loop builds with Sprirt Fury and Enduring a pain to test and making any point to try and test out gen defence builds double annoying. They're also the types to bring BNP and Wire Spool on Green or purple toolboxes, and rush the gens so fast like they're trying for a world record for how quickly they can be out of a game.
Sure, survivors, and killers, can play however they want. But I don't see the fun, let alone the point, of being in a five-minute match where no one gets above 15K BP at the highest depending on how much the survivors could do. Like, I've DCed from matches like that because I couldn't pressure gens and the survivors were getting cocky/bored and started to "bully" me, because how dare I not be able to keep up with their wannabe comp nonsense on a killer I am trying to learn. (Low key, this is what stops me from trying to learn new or known strong killers, because people get salty when they not only lose to these killers but also win against them. So there is no winning, be too bad that its annoying or be too good that its annoying.)
It also goes the same for killers who will tunnel the absolute crap out of one person all game. I saw this in 2v8 when there were maybe six survivors left and the entire team would all but throw themselves at the killer (In this case a Trapper), but all the killer does is ignore them to tunnel out the poor Jake for the merest of crimes of spawning in or being found first (Though in this case I think the Jake was playing Scout so was going around disabling traps, which ofc is a sin). And it's not just in 2v8, in Regular mode, I was tunnelled after I completed one generator, unhooked and healed a teammate then ran the killer for a one-gen chase because they refused to not only break the pallet but also just drop chase with me and go for someone else. What made that even more ironically hilarious, is the killer had Pain Res and Surge, so he had adequate gen defence and he had already hooked me once so he wasn't trying to get a final Pain stack, he already had it. He just hated me because I pallet stunned and looped him.
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This is the solution, you need to play a lot and play a variety of Killers. The game can't balance for you if it only has a few data points, no dataset can be accurate to anything if it doesn't have enough data. It will take time but you will get there.
Also, consider the time of day you play. There's a reason it's Survivor sided during the day and it's because everyone plays Killer then. Same for Killer at night - everyone plays with their friends at night.
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I'm talking about how often streamers get really good survivors in comparison with me, player who don't play that much and don't win that much.
I would say this is rather the mindset of seeing a streamer in the lobby as a random instead of only "randoms". The survivors have the mindset of "Oh it's a streamer and he/she/they is live, I should play good to show how good I am". Meanwhile, when these players play only with randoms "Spotify on and ready to give up when it's not old Overheat Billy without perks and addons on Eyrie or GoJ."
Otherwise, I guess it is a time thing: when I play SoloQ or SWF during the day ( 1p.m - 6p.m) I win more matches than in the evening or at night. Meanwhile, when I play killer, in the night I get more sweaty players than during the day or in the evening. I also feel like that players two days before and after the rankreset play more sweaty than normally. Same after a big BP event but the reason might be that players have access to all the stupid items and addons. I also had four days right after the Tomb Raider release only really sweaty players and matches were just stressing. Then, everything was more in line. idk, sometimes dbd is really random.
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Bad matchmaking. Why should MMR not let your other killers go to low MMR? You never play them! It makes no sense. But that's why you get them. You might also see a rise in them because survivor has never been easier, and SWF is taking full advantage of that. Barely any bad perks, millions of pallets in maps, loops where the killer has to force Entity Blocker/Bloodlust, extra health states and chases via Dead Hard, DS, instaheals, Plot Twist, and even that new instaheal perk. Then on the killer side, no viable killers outside the top 3, all losing to mediocre gen speed and/or chases, no real way to delay the gens or shorten chases, and many matches just feel like you decisions don't matter. "I'm gonna tunnel this guy to get at least 1 kill." A few body blocks and 5-min 5 gens later, game over. If you didn't kill that 1 guy before last gen, or didn't bring Rancor, he gets out for free. It's that simple. Not a lot of people understand how strong survivors are when they know how to play. They will learn.
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