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Perk idea for a second Invocation

Invocation: Blessed Souls

The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete. During an Invocation, your aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • All survivors permanently see other survivor's auras
  • Permanently reduces the charges needed to complete a heal by 2/3/4 charges
  • You lose the ability to crouch and a circling AFK crow is summoned on top of you for the remainder of the trial

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Since our first and only invocation perk revolves around gen progression, I think the second invocation should focus on altruistic/information.

For the negative effect, I took the route of losing stealth in exchange for offering important intel instead of copying and pasting the same broken effect from Weaving Spiders.

Any thoughts?

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