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My best idea for a Freddy rework

Brutha
Brutha Member Posts: 188
edited September 15 in Feedback and Suggestions

Please keep in mind I don't make ideas for big changes like this so if anything seems too weak or too powerful please let me know but don't be harsh, thanks. My main goal was to try and merge both rework Freddy and Pre-rework Freddy, hope I did ok.

Dream Transition: Freddy can now seamlessly shift between the real world and the Dream World at will. He can only attack awake survivors in the real world and sleeping survivors in the Dream World. Each transition between worlds reduces Freddy’s movement speed by 50% and takes 1.5 seconds. Hitting an awake survivor instantly puts them to sleep. The Dream World is shrouded in a dark blue haze, filled with steam, which Freddy can see through clearly while survivors struggle with obscured vision.

Freddy is invisible to awake survivors while he is in the Dream World, and invisible to sleeping survivors while he is in the real world. Likewise, Freddy cannot see awake survivors while he is in the Dream World or sleeping survivors when he is in the real world.

Waking Up: Survivors must now find and open medicine cabinets to administer adrenaline shots instead of relying on alarm clocks. Awake survivors cannot wake up others, and failing skill checks will no longer awaken sleeping survivors. Some cabinets may not contain adrenaline shots, forcing survivors to search multiple cabinets for a way to wake up.

Freddy's Boiler Room: If a survivor has been asleep for over 60 seconds and is downed, Freddy can transport them to his Boiler Room. In this deadly environment, the survivor loses one hook stage and must evade an illusion of Trapper, Wraith, or Hillbilly for 20 seconds to wake up in a random spot on the map. If injured by the illusion, the timer resets. Alternatively, another survivor can rescue them by finding and waking their sleeping teammate, revealed by a white aura every 10 seconds for 5 seconds. If a survivor is sent to the boiler room on they're final hook stage they will be mori'd by the Freddy copy in the boiler room but it doesn't actually count as a mori.

Dream Pallets: Dream pallets are no longer destroyed upon being dropped. They are only broken when Freddy collides with them, preventing survivors from easily removing their effects by dropping them.

Snares: Snares now affect awake survivors, who can partially see them. If an awake survivor steps on a snare, their sleep timer is reduced by 15% of its remaining time. Sleeping survivors caught in a snare are immobilized for 3 seconds, during which Freddy can choose between two options: "Dream Projection" or "Dream Delusion."

  • Dream Projection: Freddy will appear from the snare after 2 seconds, freeing the survivor from its hold.
  • Dream Delusion: A phantom Freddy will emerge from the snare and pursue the survivor, slowing them by 10% for 6 seconds but not causing injury. This illusion will chase the survivor for up to 30 seconds. If the illusion is stunned, it explodes in a burst of blood, allowing Freddy to use "Dream Delusion" again. Freddy can only deploy one delusion at a time.

Dream Projection: Freddy can only use Dream Projection while in the Dream World.

Micro Sleep: Micro Sleep mechanics remain unchanged. Survivors will gradually fall asleep over time, making them vulnerable to Freddy’s Dream World attacks.

Post edited by EQWashu on

Comments

  • Brutha
    Brutha Member Posts: 188

    Forgot to add, exiting the boiler room will activate any anti tunnel perks

  • Brutha
    Brutha Member Posts: 188

    Another thing I forgot to add was dropped Dream Pallets don't activate vaulting perks like Lithe or Dance with me if you vault them. Also dropping one on Freddy still works the same so it'll instantly break and not stun him (It won't let me edit the actual post for whatever reason)

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    I like the idea of him jumping between the real world and dream world. Imagine if he had a cool transition animation where here sort of slashes a hole in between the 2 worlds and jumps through.

    Not sure how it would feel only being able to see survivors in one reality though. Because then you'll be chasing an awake survivor, hit them, and no suddenly they are invisible.

    I think instead remove the act of putting someone to sleep by hitting them and instead bring back his 'Pull in Dream' interaction so Freddy can control when someone falls asleep. Let Freddy still see the survivor but he can only injury them if he is in the same world as them and is only visible to the survivor when in the same world. Maybe even bring his aura reading back in same way like when entering the real world, sleeping survivors are revealed for a few seconds to symbolise that even when in the real world he still is connected to the Dream World.

    The Boiler Room is interesting and could be fun, but honestly I think he might have too much then. The transitioning between worlds and getting snares + pallets together would already be enough.

    Would be a fun design! I hope if they do rework him again they find a middle ground between his two powers like this.

  • Brutha
    Brutha Member Posts: 188

    For the Pull In Dream mechanic with that there really wouldn't be a reason to actually transition because a real world chase wouldn't be worth it, I mean yeah your attacking people without them being asleep but you have nothing but a M1 like that so it just wouldn't be worth transitioning half the time, maybe instead of them just being invisible Freddy can still see them but they would be covered in static or something so he wouldn't just lose them right after. The boiler room is just something I think is so iconic in the movies I just thought it could be a cool mechanic, now that I think about it maybe it could just be a reskin of the basement.

  • UndeddJester
    UndeddJester Member Posts: 3,496

    It's got a lot of cool ideas, I can feel the passion and love of the character, but a lot of it is not very practical.

    The dream transition idea is cool, but his gameplay loop becomes being in the right mode to sneak up on survivors then transition for a free m1, it'd be like playing Wraith, but with Spirit limitations and no speed to compensate.

    The transition to the boiler room would have to kick the player off to another plane, like the last Halloween event did with the tornados. It's an interesting idea, but the problem for this is the bots for the killers have to be decent, but also not too strong, and defining that would be tough. It's also busted if Freddy doesn't have to physically catch the survivor, the player automatically losing a hook stage as a result of Freddy just putting them asleep and following/zoning them off adrenaline vials... or near useless if he does have to catch them, as 60s is a loooong time to wait out for something quite likely to give minimal value.

    There are some really cool ideas here though that do feed thought and potential other ideas, so good job 🤘😁🤘

  • Tits
    Tits Member Posts: 378

    U kinda mentioned survivors cant wake eachother up, then talked about the boiler room idea saying survivors can wake them up, that kinda gets confusing and for the most part most of the survivors will end up asleep for most of the trial unless they are constantly looking through cabinets to wake up because they will be stuck in some deathtrap arena if they arent constantly waking themselves up lol they wouldnt have time to go find their teammate to see if they are wakeable or not

  • Brutha
    Brutha Member Posts: 188

    Freddy would have a directional lullaby to survivors in the opposite world of him, so they would hear his lullaby get louder the closer he was kinda like old Freddy and in the same world it would be the terror radius. I wanted to add this fact but forgot to.

  • Brutha
    Brutha Member Posts: 188

    I was mainly focused just on making it not so painfully easy for survivors to wake up since being awake means Freddy is nothing but a M1 killer against you, I was gonna change it but forgot to when I swapped out alarm clocks for medicine cabinets the reason I haven't edited it is because I'm not able to edit the post for some reason