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Dead Man's Switch is actually busted

This perk is not good to have around at all as it stands. Not only was the duration increased, but it is now GUARANTEED to block a generator for the full duration.

Having a generator blocked for 50 seconds at a time is absolutely no fun at all, and will be a complete nightmare in a 3 gen.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 8,082

    they finally revived the perk to be useful. the 30 second duration was pointless. by the time you walk to the gen, gen unblocks and when killer chases a survivor off a gen, a blocked gen with 0 survivors around is same as it not being blocked.

    Sad that it doesn't work like pre-nerfed 6.1 version where it blocks all gens. now it has counter-play when if two gen nearby, a survivor could purposely go to a gen as killer hook someone, click gen, and let go of 1% gen to waste the perk but at least perk will do something when it does trigger on high priority gen.

  • GonnaBlameTheMovies
    GonnaBlameTheMovies Member Posts: 675

    Don't worry, I'm sure the MUCH TOO OVERBUFFED Corrective Action alongside Hyperfocus will help with that.

  • PuddleOfBludd
    PuddleOfBludd Member Posts: 87

    oh here we go… something actually stops people from working on a generator, and it needs to be NERFED … what a shock 😂