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Corrective Action + Hyperfocus demonstration video
Tell me it's not insane.
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Finisher moris defeat the purpose of the hatch existing.
I see what y'all are trying to do with this idea, but I personally don't think it's a very good one. Keeping moris locked behind 3k just means that killers (not all, of course, but quite a few) are going to start slugging for the 4k, not allowing a single opportunity for hatch escapes. While hatch isn't a win condition for…
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PTB Needs a DC Penalty.
It's a joke trying to test any changes when 1 chase in survivors insta DC because there are 0 consequences for their actions. Literally any of the slightest of minor inconveniences to them and they DC which on a server where one sides queue times are always massive, it results in never getting to even get a feel for…
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Unknown feedback from a very good Unknown player:
This is the video: They pretty much underlined every single aspect of the changes. Blurry Photo needs to be a bit stronger and then the effect reworked. No reason to punish holding M2 for a long time. Vanishing Box was WAY OVERKILLED. This really needs to be reviewed.
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PTB feedback. In a nutshell: some pain points, especially Unknown and Skill Merchant.
After testing the PTB thoroughly, my opinions remain almost the same of when I saw the Devs' update: Unknown: many pain points, 1 punishing Unknown for using M2 like this is bad. 2 80% with Vanishing Box is just terrible, terrible. 3 Blurry Photo's basekit effect needs to be buffed a bit more, and then the add-on reworked…
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Quick Gambit
In the perk description it says "Survivors repairing the same generator gain a 5% repair speed bonus". I got the repair speed bonus when I was alone on a gen. Did I get something wrong about the perk?
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Comprehensive Feedback on Distortion Changes
Having played around 5 hours of the PTB while using the new Distortion, I wanted to share some thoughts on the recent changes and their impact on gameplay. First, Distortion has always been a gamble. You’re investing a whole perk slot based on the assumption that the killer will bring aura reading perks, but there’s always…
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What do you think about new Predator and Zanshin?
I think they do very good job with this perks. Old Predator was no mither of killers perk, now its actually good perks for beginners to help them when they lost a chase (especially after dance with me and quick and quiet buffs). And old zanshin was just a joke, being beginner perk also hide behind 90 hours grind paywall to…
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Predator will be used solely to tunnel.
Can't think of any other use for this then to fortify one of the most op and boring strategies in the game. Another reason to pick OtR over DS I suppose.
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New Skull Merchant MUST NOT go through to live
Reposting in the proper forum: The Merchant changes are as bad as the planned Twins rework and will genuinely remove everything that makes her enjoyable. Literally all BHVR has to do to make Merchant better is implement Pixel Bush's suggestions from this video which I will signal-boost again:
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What is you favourite killer perk change in the PTB?
For me is Leverage, cause i love do full anti heal build and this perk can buy more time by making healing very slow and make deal with busket medkits a lot easy. Plus this perk would be great with full anti heal legion build (leverage + coulrophobia+gift of pain+nurse calling and addons like Filthy Blade + Defaced Smiley…
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Comprehensive feedback on why the billy nerf is a horrible idea and why it should be reverted
Lets get the only good change out of the way. Overdrive generation nerf from 2 to 1.5 charges is good, arguably nerfing it down to 1 or 1.25 would do even better in company with the following compensation buffs Overdrive Speed reverted back to 13 M/s i cant stress this enough IT NEEDS TO BE FASTER THAN ENGRAVINGS otherwise…
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Ideal Mori changes
Basekit Yellow Mori finisher Add BP bonuses to all existing Mori offerings Yellow Mori offering only adds BP bonus to the finisher mori Green and Ebony Mori continue to work as is in addition to the Mori finisher and new BP bonus that is all.
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Distortion change is awful
In the Discord presentation you said that you buffed most the perks in upcoming PTB due to their usability being lower then 1% and now you killing Distortion nobody gonna use it after this changes and it wasn't even meta just useful perk. So the perk was dead > you buffed it so it become somewhere usable > you killed it…
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deathbound, zanshin and predator
so from what i've seen in a video, deathbound doesn't deactivate when pyramid send someone in a cage so he basically make survivors oblivious for the entire match this is really powerful. the new aura reading zanshin and predator gives seems extremely powerful and unhealthy for the game. zanshin give nearly infinite wall…
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THACK!
With the limited number of pallets and smallish range of 24 meters I feel like THWACK should always be active or just have a cooldown. And be 32 meters. Ultimate Weapon and Knowhere to hide are better for finding Survivors and Infectious Fright is better for avoiding flashlights saves/slugging. I just feel like it's still…
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Distortion users, it's time to dig up Sole Survivor
Sole Survivor counters the ability of the killer to read your aura at the cost of your dead teammates. If hiding your position is important for you play style, then consider bringing Off The Record and Sole Survivor. With just 1 token you can counter a few aura reading perks by the killer. Sole Survivor also increases the…
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Billy Changes Should Be Reverted
My concern is that Overdrive speed should NOT have been touched, and the add-on changes are terrible. The community's biggest concern was about Overdrive being too easy to get. That's obtained. Reducing the overcharge gain change to 50% less was fair. Even the dissipation changes, although not my cup of tea, make sense.…
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Mori Rework Proposal
Since both the live iteration and PTB version of the mori system are unhealthy, and the PTB version is quite frankly more boring for everyone, here's a proposition: Make it so moris can only be used on a survivor if all survivors are on death hook (or dead) Keep the bloodpoint incentive for using a mori on a survivor, with…
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What…in…the..actual…
For the love of all that is Entitied, please do not go through with PTB changes. Friends and I played 5 PTB games last night. All 5 a nightmare except 2 that we escaped because..the killer was friendly and someone got the hatch. We deleted the PTB & redownloaded the normal game. I’ve been playing since 2018, and don’t…
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Distortion & Predator
Survivor loses their one distortion stack when leaving chase because predator eats it immediately after escaping chase. This renders Distortion absolutely useless.
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To Devs - do you have any input on Aura Reading options?
After 8.3.0, there 29 killer perks that allow reading survivor auras. Across all killers, there's a total of 61 add-ons, so they have 90 total options they can choose to read survivor auras. Some as little as 3 seconds, some as much as 10 seconds. Drop an item? Aura is read. Walk next to a locker? Aura read. Drop a pallet?…
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SM: An Alternative to "Clipping Her Wings"
I don't know if BHVR is open to changes on SM at this point…. I suspect a portion of the idea of gutting her is to remove her from play for a while so people have a chance to forget about her and cool off for a bit before attempting another rework… If this is the case, I think an overall nerf is inevitable… However this…
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Why is Unknown getting a nerf to fully charged shots?
Why is Unknown getting a nerf to fully charged shots? When Unknown charges a full shot, the movement penalty happens sooner, which means fully charged shots are being nerfed since Unknown will travel less distance when it is fully charging a shot. And if your response is "it's not a big deal", then can we get a…
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hillBilly
I have a few suggestions for this adjustment. Regarding the light chain, I am very dissatisfied with the deep wound it causes when it hits an injured survivor. I think that the chain's strength, being able to charge forward and deal a hit after destroying the plank, is a strength worthy of a very rare. Also, if you hit a…
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Idea for Finisher Mori
So the way it works on the ptb is not ideal. How about either of these: Option 1: -You can now mori any survivor who is dead on hook, after hooking every survivor 1 time, and at least 1 survivor has been sacrificed. -The final survivor can be moried no matter what hook stage they're on. This way you get a base kit…
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Please don't go ahead with the new Mori System
The new Mori system in Dead by Daylight is a huge misstep that no one in the community asked for, and it’s only going to make slugging worse. Killers will now resort to leaving survivors on the ground just to prevent them from escaping through the hatch, dragging out the game unnecessarily. On top of that, the fun and…
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Should the Finisher Mori changes be scrapped/reverted?
As it stands now, we will loose the abillity to mori more than the last survivor with green and red rarity moris, which will make them absolutely obsolete and the BP rewards are not worth it at all. If it was just a matter of yellow mori basekit but the red and greens STAY THE SAME, this would be fine. Because this was…
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Yet more Bloodpoint Offerings... Why do you do this bHVR?
The new Mori System is great, but why is over half our Offerings blood points? And why are you changing Moris into more blood point offerings. Adding a few more seems worthless. I know new players only ever complain about too few Bloodpoints, but honestly we know you don't need bloodpoints to play or play well. Why dont…
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Corrective Action + Hyperfocus + Prove Thyself + Quick Gambit
Possibly one of the most obnoxious gen rush builds to date since gens will be flying from survivors just being AFK on gens
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Respectfully, you got mori changes wrong.
adding yellow mori base kit is great. I think we all thought this is something that should happen why even bother requiring a hook when the game is over. However, limiting moris to only the last alive survivor and tying bloodpoints to it is a really bad idea. for example i run a mori offering, I am incentivized to slug for…
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Yellow mori should be basekit, but the mori should automatically happen
Reverting these changes just because of slugging existing is stupid imo. Many players just enjoy killing animations, with no bad intention. So, no we should not be reverting this just because of a core issue. Just make it so the Killer teleports to where the Survivor is and the mori automatically begins.
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In what way does changing the Mori offerings benefit the players of the game?
I don't see Mori offerings in their current state to be overpowered by any means. Having these offerings means there's a little bit more interactivity in the match, a choice to do something a little bit different, you're just taking it away. If a survivor is on their last hook, how often do they get saved at that point…
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So, about the Skull Merchant nerfs...
In summary we have: A buff that works opposite of the intended state. A nerf that is buggy without running a specific add-on. A nerf that feels worse due to lack of proper commitment to it *and* a pre-existing bug. 2 nerfs that end up making the Power be worse than Bloodlust. "Drone scan lines are only visible within 16…
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Poised problematic for already weak stealth killers
Stealth killers are already some of the weakest killers. One thing they have that can be vital in a match is the surprise ambush at the beginning of a match before the survivors know the killer's identity. They are usually less alert and more relaxed when they don't hear a terror radius. This can lead to a surprise gen…
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Teamwork: Power of Two will become an unhealthy Perk and needs a nerf
Hey, the developers updated the Perk Teamwork: Power of Two in that way that you and your teammate that you healed will gain a 5% haste bonus as long as you stay together. The effect is only deactivated if the distance is too great for a longer period of time or if one of them is in dying state. In my opinion this Perk…
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Skull merchant seems very weak
The hindered nerf feels excessive, me and one of my friends were playing on the PTB and they thought the hindered was bugged because they could barely feel it unless I was running the green extra hindered add on. The haste being removed does not feel good either . I think drones starting in active mode is good. I know…
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Skull Merchant should have haste back or hindered reverted to 10%
The decision to remove haste AND nerf hinder at the same time on the basis that together they provided too much of a speed differential doesn't really make sense. It would be a better idea to get rid of one and leave the other as is. 5% hindered doesn't really do much unless you are already on top of a survivor most…
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Don't bring finisher mori to live
I agree that the yellow mori should be made basekit and that in animation it should be clear and not have debris and map elements blocking the view like having the survivor's head through a wall or door. Unfortunately that is about the only parts left I agree with. Killers bring mori's for various reasons whether they…
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dead man's switch
This perk in the ptb is bad, this perk helped the killers without mobility to be able to defend the generators, now this perk is very useless and it no longer works with perk like grim consider reverting changes or increasing generators to 2 that are stuck but grim works again
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How Finisher Mori Should Be Changed
The way that I think this system is made is both good and bad, but can potentially be acceptable if a few tweaks were to be made to it. Revert the Ivory/Ebony Memento Mori offerings back to how they were on the live servers. Keep the change to Cypress Memento Mori offering to staying as bonus blood points on a mori (I…
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Mori Changes are Bad and Pointless
All it does is take away a long-standing feature that players like, and replaces it with something nobody cares about and will rarely experience. Turning Moris into a 4K bonus will just encourage playing as tryhard as possible to get the bonus because it's wasted if you don't 4K. Killers will realize this and just never…
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Mori changes bad
I think the Moris shouldn't be changed because less skilled players like myself won't be able to use moris as often if at all anymore I'm honestly really tempted to move over to the mobile version to play killer now please dont change moris
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The new mori system is a huge buff for blood warden enjoyers
Fellow blood warden aficonados - Say you have two survivors in the dying state, at the gate (other two dead or escaped). You bring one to the nearest hook, but often there is not another hook within range. Previously, the last once escapes once blood warden runs out. Now, if the hookee was on death hook, the gate survivor…
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PTB 8.3.0 General Feedback
Dead by Daylight Patch 8.3.0 Feedback Firstly, Killer Ping being visible in-game is a great thing. I don’t know why this wasn’t in the notes. It would be nice to see this in lobby as well. Finisher Mori:Mechanic on it is fine, but the offerings need the bonus BP cranked up or changed to a percent, and this is fine. This…
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Mori changes shouldn't go live
I play almost exclusively killer and the Mori changes are honestly terrible imho, for both sides. It incentivise slugging. Why bother taking a chance with deliverance, dead hard or ds when you can slug and press the ultimate "I win" button? No more photo bombing and goofing around. Niche or not, it's something that…
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Mori Offering
New mori gives 30,000 bloodpoints for the iridescent offering if you manage to get the mori on the final survivor. For this you have to most likely 3k, and be able to get the 4th survivor without them getting hatch or gate which is very rng dependant. Why would anyone use this when you can get guaranteed double bloodpoints…
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Hyperfocus and Corrective Action is horrible
Not sure I need to say much other than super fast gens and you can be afk while using it. Incredibly strong in stacks of people using these perks in tandem
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Blood on your Face achievement issue
If the finisher mori goes live and we can no longer mori more than one survivor in a trial, is the Blood on your Face achievement going to be removed or changed? The achievement requires a killer to kill all 4 survivors in a single trial by their own hands. I know there are other ways to kill survivors but they are heavily…
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How many lobbies you dodge as a killer in a row and why?
I have one night when i cant find a game cause i dodge like 30 lobbies for the most silly reasons (there was steve/ace in theme, there was flashlight/medkit/toolbox, too many feng/sable/meg, i hate survivors cosmetic, they have default look, there was no item, they have too many hours, they have a suspicious small hours,…