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Dev Update Sep

Tamo
Tamo Member Posts: 78

Just wanted to throw my thoughts about particular parts of the dev update here, to either clear some confusions up or express concerns/things I think are good or great.

I'll go down the list as the update shows:

1- finisher mori, I like the way they've chosen to do this as opposed to the original concept. However, the problem I find is mori's can be fun to watch & only potentially seeing them once now kinda sucks. On top of that there's the issue of having the even kill 3 others to actually get it to happen, unless I'm wrong. It just feels like while a cool idea it's still just not ideal. All of this without mentioning that Myers will surely get nerfed due to this change, potentially even Pyramid Head - as they have or can have built in mori potential. Whether you're playing them or going against them they're some fun that may not exist if this is the route being taken.

2- Distortion, this change while I can understand if used well can make you avoid aura almost all game I fail to see how this is a problem for a few reasons such as when there's so many aura perks often getting run at once or simply it calling for you to be near the killer to keep getting tokens so it's risky. Killers that have built in undetectable can avoid all survivors aura perks so the one perk we have to do similar is being nerfed rather drastically. I feel a better change would be a longer required time in radius to earn tokens &/or less tokens. Is that not a more fair way to nerf this perk?

3- Dead Man's switch, a change I only care about because the builds which only consist of lock off perks have been the most annoying to go against, affective for sure & rare enough it wasn't getting gross but easily still one of the builds that seems near impossible to beat or more to the point felt the most boring to face as the one task survivors have to do was just being denied. To have a gen burst due to pain res or something is one thing, to see every gen you see be locked off from even being touched is awful. This is both a necessary nerf in my opinion but also a great compromise instead as one gen being locked off but for a while is tough but fair.

That's all the main takeaways I have, everything else is either decent or just doesn't have much for me to say about it.