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Teamwork: Power of Two will become an unhealthy Perk and needs a nerf

Hey,

the developers updated the Perk Teamwork: Power of Two in that way that you and your teammate that you healed will gain a 5% haste bonus as long as you stay together. The effect is only deactivated if the distance is too great for a longer period of time or if one of them is in dying state. In my opinion this Perk will become unhealthy because 5% haste and 16meters distance is a lot. It is also that type of Perk that will hurt weaker killers like Ghost Face, Trapper, Pig, or Doctor more than the stronger ones in Nurse, Billy, or Blight. Of cause, you could say that this means only two survivors are on generators while you chase two survivors at the same time. This is true but the killer needs downs and hooks for the pressure. It does not help the killer when they is chasing two survivors that have 5% haste. Another issue is also that this perk will be super popular in SWF but rather uncommon/weak in SoloQ. In SWF, it is easier to stay together. It is also easier to go down under a pallet while the killer knows there is another survivor right next to the killer and he cannot pick up the survivor → the killer has to chase away this other survivor which is also a huge time waste for them. The Perk also works on maps with multiple floors, which means you can drop a The Game offering to make it even more difficult for the killer.

In my opinion, the developers should nerf this perk by reducing the speed to 2% and it gets deactivated when one of the survivors loses a health state. Then buff it that you and your teammate can see each other's aura to make it more useful for SoloQ. I think this should be a fair trade so the perk is still useful but not too strong and SWF exclusive.

Comments

  • ppmd
    ppmd Member Posts: 106

    This is a worse version of blood pact and doesn't stack(it is bugged to stack in ptb which is actually a problem). It requires 2 people to loop together and bloodlust one invalidates it. It is still an insanely weak perk.

    Made For This was an issue, this is not.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 935

    Since two people have to be together in order to get value, that means there are less people on generators if both of them are together while your going after them, the perk is fine, and deserved the buff.