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Survivors will give up less if the servers don’t prioritise killers
The amount of times Iv seen survivors give up because a hit shouldn’t have even touched them is substantially high. Killers with bad or good ping seem to be given priority over the server, every evening I get a hit which shouldn’t even reach me and I run on 30 ping. Why doesn’t the game take in account my position on the map and say that it shouldn’t hit? It needs to be more accurate like other games.
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Nah, survivors will continue to find new excuses why they need to rage quit. We shouldn't be catering to people looking to not play the game.
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The servers don't prioritize killers, not as often as you'd think.
Plenty of times I've had M1's robbed by autoaim, hitting a window as the survivor is less than halfway vaulting it, and hearing a hit at a pallet, getting stunned, yet the survivor took no damage. It does go both ways, and that's a symptom of online games.15 -
No they won't.
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Or just hear me out… they just play out the game normally. Getting robbed happens to both sides but you see far less killers go stand in the corner because of it.
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it definitely does. The devs have confirmed this several times. Hit validation prioritizes what the killer sees. IIRC grabs (from gens and used to be hooks) are prioritized based on what the survivor sees.
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If that was the case, thered never be cases of hearing the hit while the survivor runs off untouched. That is a hit occurring on killer side and the server saying "nope".
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Well maybe if the game was catered around low skill survivors instead of low skill killers that might be true.
Post edited by th3syst3m on2 -
It is the case. The devs have confirmed it. Whether or not some killers ‘miss’ hits is irrelevant to the fact that hits are prioritized based on killer perspective (it has been said multiple times over the years but Peanits stated it again earlier this year. I may try to find the thread and quote him). I don’t remember the last time this was confirmed but in the past the devs have stated grabs are prioritized based on survivor perspective.
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If you wanted to cater to low-skill survivors, you'd have to remove the killer completely. And they'd still find reasons to ragequit.
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Nah, just go back a year or so ago when the game was actually playable for solo q and casual survivors. There were hardly any killers lol. People will only play killer if they have a huge advantage and any time 3 gens are done without a down it's a pretty certain DC for the killer. Sad that the steamroll only happens on the killer side in solo q and casual most of the time but I guess that's how it has to be to get people to play killer.
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If hits were entirely based on the killers perspective though there would never be an instance of a killer hitting a survivor, them screaming and bleeding, and then being uninjured
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A year ago was Xenomorph and original Ultimate Weapon, and original Made For This and Buckle Up + For The People.
Game is better now than it was then.
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Or grabs that started, turned into M1s, and missed.
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Well it's both sides, the amount of people I've hit with a hatchet, got the hit sound and them just running normally is awful xD
Same with palette-hits that are completely senseless nowdays, I've seen people that stunned me half a second after the hit and it got rejected (I've had a ping of 30 btw, isn't insane but it's okay enough so that shouldn't happen) xD
generally it gets worse to play killer at very close hits the better your ping is, while it gets better to avoid very close hits as a survivor with better ping.
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Y maybe killers should't be allowed to play if they have a ping of lets say 150+. Also VPN killers(from another continent), which fortunately I don't see really often, are kinda cheating imo.
But as others have said it can be bad for killers too. I have a stable 20 ping ( lucky me) and i barely get grabs anymore since the change from p2p to the servers we have now. So i play stealth killers less because of that. I still think it was a really good change because of lagswitching and stuff like that :)
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I've never seen that happen. Can you find a clip please?
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i mean i see plenty, obv you see more survivor because 1/4 chance.
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They need to address servers but also make it difficult to go back to hook and tunnel off hook. A 2v8 mechanic for hooks should make it more difficult.
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https://www.reddit.com/r/deadbydaylight/comments/1fjd3ps/how_did_this_person_not_go_down_after_3_hits/
This, for example. If hit validation was 100% on the killer side it would never happen.3 -
idk. I had issues with myu internet connection and my ping was going high to the extreme amounts. If servers really were prioritise kkillers, then all hits i got during such "freeze" times should count since i hit survs from my perspective, game even showed me they was hit and laying down, yet when ping returned to normal, all those damage was canceled, and fit to what surv was seeing.
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This clip is probably a hacker though, that last hit shouldn't be possible. Also the weird hand waving slide after the 1st hit.
I watch both killer and survivor streamers regularly, I can tell you that survivors getting downed after pallet stunning the killer is 10 times more common than the reverse, a killer getting the hit denied after getting pallet stunned.
It is in fact, so much in the killer's favor, that a common tactic is to intentionally let survivors pallet stun you while timing the hit at the right time, just to make them waste a pallet and still get the down. I'm doing that several times per day, it is that common. And I see experienced killer streamers do the same.
You have a point though that hackers are able to decide whether they get hit or not, which shouldn't be possible if it was 100% client-sided. But hackers are also able to exploit server-sided things like gen times, so I would take that with a grain of salt, it might be that they found an exploit to mess up hit detection too.
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No I've been playing from the countryside with sometimes up to 500 ms of ping and I would still get the hits at vaults and pallets. I had to stop it eventually because I was getting kicked from the server, but the gameplay was still playable. My connection was rather stable though so maybe that was the difference with you.
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Problem is that most people don't vpn to the closest game server location and the game runs on amazon dedicated servers when it was written for P2P, typically resulting in what I call the McDonalds Wifi effect.
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Meanwhile most of my gen grabs get declined because on their end they alredy let go.
Rage quitting has 0 excuse other than that person should play something else. This goes for both sides.5 -
lmao imagine that XD after every missed skill check.
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It could be hacker, but I've had similar situations happen to myself and unless there is a huge subtle cheater problem I think it happens too much for it to all be cheaters. The fact that it happens at all though does show its not entirely on the killers connection to decide that a hit is registered. It's definitely more common for BS hits to happen as a survivor though, but there are plenty of times for me where I've cleanly hit someone who has a red bar connection and the hits just don't connect to them.
Either way, this game needs better servers and more server locations. I get put on servers where everyone in the lobby besides one person has 100-200 ping far too often, when that just doesn't happen on other games.2 -
As it should? Unless you expect killers to glide through the survivor's model mid launch to their future, predicted location, it has to be killer sided. It's much easier taking a vault a little earlier by accounting for ping.
Also, your ping has the SAME impact on your vault as the killer's ping. If you have 100ms and you vault, the server will vault you 100ms after. Then, if the killer has 50ms, they will see the vault 50ms after the initial 100ms. The exact same happens if the ping values are swapped.
The one thing killers don't have though, is that high ping makes last second hits under pallets harder. I don't have high ping, probably like 60ms. But watching Otz taught me one thing:
I definitely should be getting more hits under pallets before the stun hits me, compared to how he gets hits under pallets even if he touches the survivor 5ms before a stun.
Point is, lag is a double edged sword. But it would be ridiculous for hit validation to prioritize killers. Because pallets on the other hand, prioritize survivors. For the same reason.
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Perfect example of what I see from time to time.
And no, these aren't hackers. I've seen legit players I down normally sometimes get hit and not get injured due to desync or general internet lag.
Honestly, as long as online games have been around, I'm surprised nobody seems to realize this is a norm when it comes to latency.2 -
I get plenty of fake hits through pallets. The servers are so bad (at giving Killer priority), I know I'm better off swinging into most pallets, on the off chance they get lag hit. Heck, even when I get autoaimed, I statistically already got at least 2 fake pallet/window hits already. I'm not even VPNing or doing anything to artificially increase my lag, and the servers favor laggier Killers. Where I play, I get people frequently VPNing over an entire ocean, because they know the lagvantage is too great.
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I'm not saying it doesn't happen, I also get pallet stun hits, but I also get false hits nearly as much. See what CosmicScarab posted for an example.
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You should be catering to the playerbase that makes up 80% of the gameplay and 80% of the revenue.
Bad ping isnt the sole reason surviviors dc but its the cherry on top, im not going to stay in a game being tunneled and then die because of the killers ping. At that point just have a button that kills me, i dont see the difference.
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I don't think there's any value focusing on making the game better for those who should quit and find something else to play if they can't handle things a game not going their way.
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i just switch sides and the 1/10 games i lose turns up to be 9/10 games i win. Everyone needs to learn how to take a loss, yes. but it gets frustrating when the losses begin to be more so of the games mechanics rather than myself.
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It definitely happens the other way around too.
During Lights Out 2.0 I was chased off hook by a Dracula, thought I’d lost him and picked up a Candelabra but he found me again; he swung and hit me which knocked the Candelabra out my hand but did not trigger my Endurance or down me despite being injured off hook. Next hit triggered Endurance and third hit downed me.
Wasn’t a laggy match at all.I definitely feel it more when I play killer and it goes for a gen/vault grab animation only to cancel it into an attack that often doesn’t hit them.
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