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Devs only know how to buff SWF and ignore SoloQ

Isn't there a developer at DBD who actually plays the game for
realize what might work for soloQ and SWF players? sometimes
It seems so simple to me, I see several perks that weaken soloQ
or do they only make a difference in who plays in communication with friends: in this
path had several of these perks, I will mention two:

Quick Gambit: need 2 generator survs and work full range
and having a 60 second cooldown is very strong for swf, but for players
soloQ is very situational, I would have a different idea on this perk:

The perk would only increase the range and become stronger if a surv died,
but it would work on survs that had gen alone, survivors would not
need "gen rush" when everyone is alive in the match, which
ideal would be to have comeback mechanics

Corrective action: if a swf combines to take better tool boxes
Gens are super fast

Predator and Zanshin tactics: will kill soloQ faster than they already kill, swf knows how to escape
killer

the way it is ends up increasing the number of swf, reducing the number of soloQ and even
On top of that, the devs keep nerfing the killers, and the solution is to create resources
that are better for solo playersQ (I have several ideas for that) if they improve the
killers against more experienced survs, why don't devs create surv perks that
Are they weaker if other survs are using the same perk for example?
I haven't played the game for almost a year now
, I would like to return someday, but with the direction the game is taking, it will be difficult
for me to do this,