Killer Concept - The Dread Ducky (Dark Deception Chapter)
Hello!
I decided to create a concept of a power based on one of the enemies from Dark Deception - The Dread Duckies. All feedback is welcome. Enjoy.
Movement speed: 110% or 4,4 m/s
Terror radius: 24 meters
Height: Medium
Weapon: Extendable Inner Jaw
Killer Power: Deadly Deception
"Born from the souls of liars, the Dread Duckies now serve as protectors of one of the Ring Pieces, using their deceitful personality to toy with their victims"
Special Locomotion: Body Switch
Along with you, 7 Inactive Dread Duckies spawn in the Trial. Using the Control button, you can initiate the Body Switch.
Initiating Body Switch will cause the Ducky you are currently controlling to stop and sit down, making you Undetectable. You can now choose which Ducky you will inhabit next. You can change the Ducky with the Q and E keys, finally selecting with the Control button.
While choosing a Ducky, you can't see Survivors, Auras or Scratch Marks. You can still see pools of blood and hear normally.
Selecting a Ducky will cause you to inhabit it, making the ability to go on a 30 second cooldown. When inhabiting a new Ducky, you will appear inactive and Undetectable until moving. Moving will cause the Ducky to spring to life and ends the Undetectable. Moving your camera will not cause this.
Special Attack: Inner Jaw
The Dread Ducky has access to the Inner Jaw attack. This is a mid-ranged attack which stuns the survivors on impact, causing them to stop moving.
To recover, the stunned survivor must repeatedly press the F button.
The attack takes a bit of time to wind up and your speed decreases slightly while aiming.
The hit and miss cooldowns are identical to the ones of a basic attack.
Special Event: Frenzy
60 Soul Shards and a Ring Altar spawn at the start of a Trial. Survivors can collect them by touching them or repairing a generator in a 24 meter radius of them. Hooking a survivor takes 25% of all their shards and puts them back to their positions.
If the survivors collect all Soul Shards, they become able to interact with the Ring Altar, taking the Ring Piece. This will prevent the Frenzy from happening.
Once all Generators are powered, the Dread Ducky will unlock Frenzy:
• The movement speed of the Dread Ducky is increased to 115%
• The Doom Ducky becomes accessible.
• The cooldown of Body Switch is halved.
Special Enemy: Doom Ducky
Using Body Switch while Frenzy is active lets you become the Doom Ducky. You can select one of two spots for it, with both of them being near Exit Gates.
You can preform Body Switch while using the Doom Ducky, changing spots or becoming the Dread Ducky again.
While playing as the Doom Ducky, you can use two attacks:
• Extendable Head (M1): A ranged attack that upon being charged lets you extend your head forward quickly, instantly downing survivors upon hitting them.
• Dull Duckies (M2): A stun attack which will let you throw a lifeless Dread Ducky, which will stun survivors on impact. To recover, they will have to mash the F button repeatedly.
Comments
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Add-ons for Deadly Deception:
Iridescent Ring Piece (Iridescent):
• Adds 20 more Soul Shards into the Trial.
• Increases the amount of Shards that survivors lose when hooked to 35%Mysterious Relic (Iridescent):
• While using the Doom Ducky, you can also preform a surprise attack in the Exit Gate Area. If it manages to hit a survivor, they are immediatelly downed and the Exit Gate is blocked for 15 seconds.
• A Dread Ducky spawns in each Exit Gate area when all generators are powered."E" Note (Very Rare):
• When activating an idle Ducky, all vaults and pallets in a 12 meter radius of it become blocked for 10 seconds.Bierce's Tablet (Very Rare):
• Upon collecting the Ring Piece, all survivors scream and reveal their locations.
• You become able to kill the survivor who retrieved the Ring Piece by your own hand after hooking them at least once.Soul Shard (Very Rare):
• Adds 15 more Soul Shards into the Trial.
• When all generators are powered and the Ring Altar still untouched, 20% of all collected Shards return back to their spawning places.Police Report (Very Rare):
• Increases the effectiveness of stuns caused by the Dread Ducky by 30%.Traffic Sign (Rare):
• Decreases the charge time of all special attacks by 20%.Sewer Water (Rare):
• When activating a idle Ducky, all survivors in a 32 meter radius preforming a healing or repairing action get a difficult skill check.Bloody Remains (Rare):
• Survivors hit shortly after getting stunned become Broken for 30 seconds.Dysfuntional Spring (Rare):
• Decreases the Body Switch cooldown by 10%.
• Increases the duration of lunges by 25% for 7 seconds after preforming a Body Switch.Pressure Valve (Rare):
• Adds 10 Soul Shards into the Trial.
• Downing a survivor takes 5 Soul Shards from them.Police Tape Scrap (Uncommon):
• Increases the effectiveness of stuns caused by the Dread Ducky by 15%.Replacement Beak (Uncommon):
• Decreases the Body Switch cooldown by 30%.Circus Ticket (Uncommon):
• Adds 2 Dread Duckies into the Trial.Child's Drawing (Uncommon):
• Causes the Undetectable status effect to linger for 5 seconds.Torn Tie (Uncommon):
• Survivors hit shortly after getting stunned become affected by Mangled and Hemorrhage for 60 seconds.Hotel Flyer (Common):
• Adds 1 Dread Ducky into the Trial.Traffic Cone (Common):
• Decreases the Body Switch cooldown by 20%.Medicine Bottle (Common):
• Decreases the charge time of all special attacks by 10%.Broken Plank (Common):
• Increases the speed at which Duckies activate by 50%1 -
I'm a huge fan of dark deception, this would be awesome to have
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Glad to see a fellow fan!
Also, thanks for commenting.
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could you take a look at my idea?
would love some feedback
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Love the detail! Awesome :)
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