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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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I know of bugs involving The Executioner and The Blight

The Executioner: Sometimes, when the executioner uses his trail but doesn't walk very much, it will create a small, invisible trail. Survivors cannot see this but will still scream and become tormented if they step on it. Sometimes when The Executioner makes a trail, it will play the loud sound of the trail constantly being created when the power isn't even being used, giving survivors a huge advantage in chase and making stealth perks useless on Executioner. Note that I was playing a custom game when I noticed this, and I was in the perspective of a survivor.

The Blight: Sometimes, seemingly completely randomly, the blight will enter the fatigue state that occurs when you run out of rushes twice, stunning him for twice as long and giving you a big disadvantage especially when in chase. This double stun seems to be around a 50/50 chance of occurring. If you swing right at the end of lethal rush, it will play the audio and show the effect the blight going into fatigue while you are swinging, so the actual fatigue state after the swing will have no visual effect or audio played. I have been able to time this a few times so that it skips the fatigue state entirely, but I have never been able to consistently recreate this. Also, this may not be a bug, but the collision for bumps on the newer maps seems worse and seems to have bigger hitboxes, making the blight unnecessarily harder than he already is and less beginner- friendly. Please consider the hitboxes.

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Under Review · Last Updated

Thank you for taking the time to report this issue, we are forwarding this to the team for their review.