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The Nightmare balance patch idea suggestion

The Nightmare

-Dream Demon

  • Survivors starts sacrifice trial asleep in Dream World.
  • In Dream World, survivors' acting speed is decreased by 10%.
  • The Nightmare is visible to survivors in proportion to distance.
    • 0~15 meters: The Nightmare is completely visible to survivors.
    • 16~24 meters: The Nightmare is intermittently visible to survivors.
    • 25 meters+ : The Nightmare is invisible to survivors
  • In Dream World, survivors suffer from Oblivious status effect.
  • When The Nightmare damages survivors or Dream Timer ends, survivors are in Dream World.
  • Survivors can only wake up dream by 'Alarm Clock' or the other special interaction. (No more, survivors can't escape Dream World by failing Skill-Check.)
  • Dream Timer sets 25 seconds.

-Dream Snare

  • Survivors who are in Dream World can see the Dream Snare.
  • Dream Snare is invisible to survivors who are awake.
  • When survivors enter Dream Snare area, they suffer from (-15%) Hindered status effect for 7 seconds.

-Dream Pallet

  • Dream Snares change into Dream Pallets by using add-ons.
  • (New) If survivors use Dream Pallets, survivors suffer from (-10%) Hindered status effect for 3 seconds.

-Dream Projection

  • The Nightmare can teleport to generator by Dream Projection.
  • (New) The Nightmare can use Dream Projection to generators which are repaired/blocked.
  • Reduces the cool-down duration of Dream Projection by a stack-able -10% for each asleep survivor, up to maximum -40%.
  • Dream Projection has a cool-down of 30 seconds.

-Survivor Interaction: Alarm Clock

  • If survivors interact Alarm Clock when they are injured, survivors get Endurance status effect for 15 seconds.
  • Interaction duration with Alarm Clock is 10 seconds.(was 3seconds)

-Add-on renewal

  • Red Paint Brush: Duration of Endurance by Alarm Clock is increased by 5%. Interruption to acting speed of Dream World is more increased 15%.
  • Black Box: Survivors who are in Dream World can't escape to the exit.
  • Pill-Bottle: Reduces the distance of each visibility for 3 meters.
  • Swing Chains: If The Nightmare succeed basic attack within 20 seconds after Dream Projection, the cool-down of Dream Projection is recharged.
  • Nancy's Masterpiece: Survivors who are in Dream World suffer from Blindness status effect. Cool-down of Dream Projection is increased by 15%.
  • Nancy's Sketch: Survivors can only wake Dream by Alarm Clock.
  • Outdoor Rope: When The Nightmare teleports to generator which are away than 28 meters, No effect of warning that The Nightmare teleports on that generator.
  • Wool Shirt: Start with trial 7 Dream Snares.

-Perk renewal

  • Fire up: The chasing time required for BloodLust is decreased to 10 seconds. When Killer equip Fire up, Killer can stack BloodLust up to a maximum of 5 stacks.