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The Nightmare balance patch idea suggestion
SHWN
Member Posts: 30
The Nightmare
-Dream Demon
- Survivors starts sacrifice trial asleep in Dream World.
- In Dream World, survivors' acting speed is decreased by 10%.
- The Nightmare is visible to survivors in proportion to distance.
- 0~15 meters: The Nightmare is completely visible to survivors.
- 16~24 meters: The Nightmare is intermittently visible to survivors.
- 25 meters+ : The Nightmare is invisible to survivors
- In Dream World, survivors suffer from Oblivious status effect.
- When The Nightmare damages survivors or Dream Timer ends, survivors are in Dream World.
- Survivors can only wake up dream by 'Alarm Clock' or the other special interaction. (No more, survivors can't escape Dream World by failing Skill-Check.)
- Dream Timer sets 25 seconds.
-Dream Snare
- Survivors who are in Dream World can see the Dream Snare.
- Dream Snare is invisible to survivors who are awake.
- When survivors enter Dream Snare area, they suffer from (-15%) Hindered status effect for 7 seconds.
-Dream Pallet
- Dream Snares change into Dream Pallets by using add-ons.
- (New) If survivors use Dream Pallets, survivors suffer from (-10%) Hindered status effect for 3 seconds.
-Dream Projection
- The Nightmare can teleport to generator by Dream Projection.
- (New) The Nightmare can use Dream Projection to generators which are repaired/blocked.
- Reduces the cool-down duration of Dream Projection by a stack-able -10% for each asleep survivor, up to maximum -40%.
- Dream Projection has a cool-down of 30 seconds.
-Survivor Interaction: Alarm Clock
- If survivors interact Alarm Clock when they are injured, survivors get Endurance status effect for 15 seconds.
- Interaction duration with Alarm Clock is 10 seconds.(was 3seconds)
-Add-on renewal
- Red Paint Brush: Duration of Endurance by Alarm Clock is increased by 5%. Interruption to acting speed of Dream World is more increased 15%.
- Black Box: Survivors who are in Dream World can't escape to the exit.
- Pill-Bottle: Reduces the distance of each visibility for 3 meters.
- Swing Chains: If The Nightmare succeed basic attack within 20 seconds after Dream Projection, the cool-down of Dream Projection is recharged.
- Nancy's Masterpiece: Survivors who are in Dream World suffer from Blindness status effect. Cool-down of Dream Projection is increased by 15%.
- Nancy's Sketch: Survivors can only wake Dream by Alarm Clock.
- Outdoor Rope: When The Nightmare teleports to generator which are away than 28 meters, No effect of warning that The Nightmare teleports on that generator.
- Wool Shirt: Start with trial 7 Dream Snares.
-Perk renewal
- Fire up: The chasing time required for BloodLust is decreased to 10 seconds. When Killer equip Fire up, Killer can stack BloodLust up to a maximum of 5 stacks.
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