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Wish they created a survivor perk for the following situation

Disco
Disco Member Posts: 75
edited September 25 in Feedback and Suggestions

Very often in my games a killer might chase me for 10s, see i'm a strong player and then decide to ignore me for the rest of the match and kill all my team mates instead. This will result in my first hook being my last hook and me spending basically the whole game repairing gens watching my team go down like bowling pins and it's not very fun. I mean I just had a match on Coldwind farm for example, against a Chucky and he chased me for maybe 30s until I stunned him with a strong pallet and then he never chased me again until I was the last survivor. Not very fun.

My idea for the perk;

Growing power: Your contempt for the killer grows as they fail to kill you. Gain 3% bonus repair speed every 30s that you haven't been downed by the killer. Resets when you get downed.

This is also a good anti tunnel perk because if every survivor used this and the killer tunnelled one survivor for 3 minutes then the 3 non tunnelled survivors would repair gens 18% faster. I feel like there are perks similair to this with Bardic Inspiration and resilience but this would be more of a direct counter to a killer just ignoring good survivors.

Post edited by Rizzo on

Comments

  • Disco
    Disco Member Posts: 75
  • Crowman
    Crowman Member Posts: 9,518

    If the killer is going after the weak link, then the stronger survivors can run interference. This is just a bad way to fix a non issue.

  • KatsuhxP
    KatsuhxP Member Posts: 894

    So you want to force the killer to play inefficient? One of the things a killer has to learn is deciding who's best to chase, If you're so much better than the other ones that he doesn't even try to chase you it's simply a failure of the matchmaking. Your perk is simply punishing the killer for good decision-making (and hiding btw) without any limits with 1 minute 30 seconds already as strong as resilience (a perk that requires you to be injured), that's extremely easy to archive.

    This perk in that form would mean that the survivors get a boost of 3% genspeed every 7.5 seconds basically because everyone would use it and with 4 survivors 1 second would equal 4 seconds (split on everyone) for this perk. That would make this game so much faster and killers would have to be buffed SO MUCH to come even close to the speed required to win.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,835

    personal repair speed perks punish killer for not focusing you down. the opposite of chase perks and anti-tunnel perks which rely on killer focusing to be relevant.

  • Disco
    Disco Member Posts: 75

    Yep that's why i'm gonna use them. No point using exhaustion perks, windows or any chase perks when the killers don't chase me anyway. Let me run prove thyself, resilience, deja vu and Bardic when I unlock it so I can tunnel those gens and get to another match where a killer might chase me.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,835

    i mostly have same play-style where i don't get chased often enough so i just run everything to punish killer for not focusing me.

  • k3ijus
    k3ijus Member Posts: 277

    Im going to assume you have chase-oriented perks by the way you hate every other aspect of the game.

    If the killer has to decide to chase someone who chase-oriented or generator- oriented, their best chance is to attack generator oriented.

    If you want them to continue chasing you, bring flashbangs or flashlights, anything to prevent your teammates from being hooked