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Spirit audio bugs

bevy
bevy Member Posts: 6
edited September 2024 in Bug Reporting

SUMMARY OF THE ISSUE:

1. Audio occlusion will sometimes not play occluded audio, but rather no audio

2. Injury sounds have no direction if ur too close, and will often just sound in front of u despite being behind u

3. Any changes in direction when running wont have the footsteps played until they've run in a straight line for a bit

4. All wooden flooring on DDS is miles miles quieter than it should be

5. Boots are also miles quieter, and often don't play at all

6. Sometimes if the surv is faster than 4ms, it'll predict ur sound, often the wrong way. this is very apparent with lithe where it'll project the footsteps in a direction they never actually travelled

7. Ormond. idk what it does it's just ######### awful and was never this bad previously, a lot of sounds just blatantly don't play on that map

8. Greenville has a desync issue where sounds play a few milliseconds after they're supposed to, making double backs feel very laggy

9. Persistent one but starting to phase resets the panting meter, so they'll idle breathe having fun for long enough for panting to kick in

10. Fov pushes ur camera back, making sounds quieter than they should b and offsetting ur centre of sounds on high fovs

PLATFORM:Steam

Post edited by EQWashu on
1
1 votes

Duplicate · Last Updated

Thank you for taking the time to report this issue. Your earlier report on this problem is still under review; there is no need to make another report.

This discussion has been closed.