Chests could use a buff
Right now there's not really much reason to ever open a chest as a Survivor, unless you have one of very few specific perks which gives a special benefit from it. They are more often than not detrimental to use due to the time spent finding and opening, and you can always just take a strong item in at the start of the trial anyway, with add-ons which chests don't provide.
Personally, here's my idea for changing chests:
- The first item found in each chest has a new "Salvaged" modifier. Salvaged items have a 33% increase to their base amount of charges.
- Salvaged items have a 50% chance of having a Very Rare or lower rarity add-on attached.
- After leaving a trial with a Salvaged item, it loses the Salvaged modifier.
This isn't meant to make Survivors much stronger, but to add some value to a mechanic which has been largely ignored by players. Pharmacy and Ace in the Hole would also need small changes to accommodate.
Comments
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I agree on the matter that chests could use a buff.
However I think just making every item from them stronger isn’t the right direction to go since it doesn’t necessarily solve the issue with chests which is like you said “detrimental due to the time spent finding and opening” and since chests don’t or very rarely provide good items with no add ons
I think a better alternative way to buff them is to give them a lot more variety and to make them quicker to access with keys!
My idea:
Skeleton keys and purple keys should be able to instantly open chests to access the items instantly
I also would increase the rng of more rare items to appear or even add ons potentially appearing on the items
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Definitely a good step. As long as chests give generally better items and actually have a chance of having addons without needing perks they'd be much more useful.
The only issue I can think of is, if I brought a key (with add-ons presumably) I wouldn't see myself dropping it for something found in a chest in most situations. It's already a strong and rare item.
I still think chests should give slightly stronger items than what Survivors can take in from the loadout menu, in some small way.
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My ideas are:
• The rarity of items in chests should be higher (Plunderer's basekit)
• There could be special items that are better then normal and have a small chance to spawn in a chest. These couldn't be obtained otherwise.
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