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New chapter idea
Chapter: Genesis
Killer: The Talon
Your powers makes you a formidable foe & made you a victim of abuse & control & betrayal so now you alone trust yourself & your desires
Power:
Only able to use 1 power at a time & has a 5 second cooldown between powers
Rock drake form: turn into a rock drake & become unstoppable! Immune to blinds & stuns & automatically break things in your path & move faster & make 2 basic attacks in a row! However, while in this form, your unable to open lockers & hook Survivors & missed attack penalties take 2x longer to recover & cannot vault windows & terror radius is 2x larges for the entire transformation, once returning to normal by using ability button 1, this form takes a while to recharge & gain hindered statues effect & a decrease in action speeds for 15 seconds
Special attack: Gliding crash: upon holding down the ability button 2 while in Beast Form, perform a medium/long distance leaping glide & crash down in a area causing a small aoe hit, anyone in the area gets hit from 1 health state & Radiated Blood affect & any damagable obstacles are destroyed & generators are damaged
Radiated blood: when a Survivor is affected by radiated blood, Killer instinct will activate every 10 seconds revealing the Survivors aura to you for 3 seconds, upon aura disappearing, gain undetectable for 3 seconds, this affect cannot stack but can be applied to multiple Survivors, but only 1 of the Survivors effects to be active at once& when undetectable ends, the Radiated blood affect is put on cooldown & healing a health state removes radiated blood
Lava ball (2 charges): hurl a large azure lava ball in a straight line that destroys obstacles & leave a lava pool for a few seconds over the flight area & impact area, Survivors who walk in these lava pools lose a health state & gain Radiated Blood, lava ball has a cooldown of 10 seconds per charge
Teleportation: teleport up to a 24 meter range, & take 1.5 seconds to recover, this has a 10 seconds cool down
Wolf pact: summon 3 wolves that follow you & once a Survivor is found the wolves will follow said Survivor, 1 wolf will follow 1 Survivor each unless there's only 1 Survivor around, then all 3 chase the Survivor, these wolves are faster than you but arent as strong, if a Survivor is hit by a wolf, the Survivor will lose 1 health state & triggers Killer instinct & the wolf that attack returns to the Killer & disappears & waits for a future hunt, this ability has a 45 second cooldown
Wolfs can be stunned & blinded, if this happens, the wolves disappear instantly & leave a lava pool where they once stood
Mori: the Survivor attemps to run away but you teleport behind them & knock them down & summon the wolf pack to bite & scratch the Survivor with lava dripping from their claws & fangs, finishing off the Survivor with you transforming into the rock drake & devouring their head off, leaving a charred, headless corpse with bite & scratch marks
Perks:
Aggressive onslaught:
Your rage & anger & power goes unnoticed by the entity, even more so by your victims!
upon being blinded or stunned or losing grip on a carried Survivor, gain a haste & endurance effect for a few seconds but reveal your current location to the Survivors but the Survivors gain blindness & exposed statues effects for the same amount of time you have haste & endurance
Adaptability:
Your past ventures lead you to this moment, use everything you've learn to your advantage
when your obsession drops a pallet or fast vaults or completes a cleansing, chest opening or generator, healing or unhooking or locker opening & closing, the closest 2 Survivors within a 32 meter range of the obession are revealed to you & they gain the oblivous statues effect for 20 seconds.
2nd function: if the affected Survivors lose a health state by anymeans while this perk is active, they gain the broken status affect after recovering from the dying state or hooked state or entering the injured state itself from the healthy state for a maximum of 30 seconds & this function deactivates after 2 uses & the entire perk has a 30 cooldown after the first 20 seconds or 30 seconds (depends if the 2nd function activates) seconds cooldown after the obvious effect is cleared
Trapped with me forever:
Your victims attemps to escape amuses you... keep making them struggle!
upon the final generator being fixed, the gate switches are blocked for a maximum for 15 seconds plus 1 seconds per max hooking alongside the blocking the use of lockers for Survivors for the remainder of the trail or until the gates are opened
Survivor: Mike
After realizing the companies true motives & what they done Alina (aka The Talon) you try to convince her & help her, but, other than the physical damage, the mental damage is melted & chained forever unbreakable from her heart & soul, now you must escape & find someway to destroy the company while Surviving the Talons clutches & must make a fighting effort despite how you feel about the situation
Your past trails allows you to adapt to your killers attempts abilities & strategies
Perks:
Strike a nerve:
You know what gets on your attackers nerves & learn how to use it to your advantage
upon being revealed to the Killer, the Killer & hooks, vaults & pallets are revealed to you & gain a haste & repair & healing bonuses for a short time, this ability has a 30 second cooldown & exhausted afterwards
Down but not out:
Just because your down, doesn't mean your out, get back up & fight on!
upon entering the dying state, yiu gain 35% healing & wiggling bonuses & can recover from the dying state once, when recovered by the dying state on your own, gain the broken statues affect but gain a healing bonus & conceal grunts of pain & pools of blood & see the aura of all Survivors
Last chance:
Time is running out, but that doesn't mean it has to end one way or another!
upon entering the injured state while on the 2nd hook, you gain access to all Survivor auras, vaulting & pallet auras & generator auras & keep the sprint bonus longer & recieve a repair bonus & conceal you aura from the Killer from ALL means (effects, powers, addons, etc) until getting healed, this perk permanently deactivates once healed to the healthy state by ALL means
Map: medium to somewhat large map that consists of a underground cavern with metal/tech like walls & sealings with blue & white energy lights & a clewr view of the orange moon glimmering above the entire cavern with rock drake nests laying on the cliffs within the caverns walls & dead bodies of scientists & soldiers & ceos everywhere (somewhat)
Special Survivor item:
Concealment device: when in range of the Killer, electronic disks fly at the killer & deactivate the killers rock drake form or take them out of the form if already in it but all effects for the Killer returning back to normal are reduced & cooldown is caught in half, single use only & is lost when the trail ends
Killer addons:
Iridescent: 3
1:
For the alpha!
1 more wolf joins the pack & are faster & more difficult to stun & blind & the lava pool last longer but upon being stunned or blinded, the lava pool is launched at the Survivors location but lasts slightly less & covers a slightly smaller distance for the aoe splash
2:
let the Eruption begin!
gain an extra lava ball charge & the attack is larger & covers a larger distance, lava balls insta down Survivors & have a larger aoe splash area but the attack leaves more recovery time & takes 2x longer to gain a charge
3:
Can't seem to leave my side:
upon teleporting, Killer instinct activities when survivors are in a 36 meter range of the teleport to & from locations & killer gains undetectable & haste buff for a very short time
very rare: 2
1:
Energy burst:
when transforming into the rock drake, gain a haste & attack recovery buff for a short time
2:
Last charade:
when a generator or exit gate is finished, lava balls rain upon location or wolves (depends which ever the Killer chooses/last used) spawns at the location of the finished generator or gate
Rare: 3
1:
Invisibility blood:
upon transforming, gain undetectable for a short time
2:
Fangs for more:
wolves are more difficult to stun but move slightly slower
3:
Lava cooling:
lava ball is faster & covers a better distance but can't destroy obstacles anymore but bypasses them
Uncommon: 3
1:
For the chase:
teleport distance is increased but gain a increase in the cooldown
2:
Bystanders calling:
while chasing a Survivor, missed special attacks or basic attacks causes Survivors within a small area from the chase area to scream & reveal their location for 2 seconds
3:
New born blood:
rock drake from becomes less resistant to blinds & stuns but have less basic & special attack cooldowns
Common: 2
1:
Catch The wind:
increase the glide crash distance & aoe coverage but increase the special attack cooldown
2:
Hunting season:
lose 1 wolf from the pack & wolves no longer attack Survivors but constantly reveal the Survivor location & the lava pool still goes off when blinded/stunned