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Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
QoL changes that should be prioritized
nikodemo
Member Posts: 786
Easy changes that should come to DbD much sooner rather than later.
- Map Offerings should BAN realms, not prioritize them. Maps are unbalanced and the offerings provides too strong an influence over everyone else's game. a Ban is a much more measured ability.
- Exit Gates should regress to the last light bulb when not being actively used. 99'ing gates can extend the game too much with minimal risk for the survivors. One tap gate opening should go the way of one tapping gen repair.
- Remove the base unhook functionality. Too many ppl these days skirt the DC penalty by suicide on hook, making it unfair for the rest of the players. Leave that ability for the anti-camp mechanic and perks. Honestly, even the skill checks on second hook could go.
- Daily Rituals are mostly forgotten and their rewards overshadowed at this point. It would be nice if they provided 2 or 3 rituals per day for each role, and rewards should be at least 100k BP. this will ensure each role always has something to do and better incentivize people to take the time to do them which will add variety to the game.
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Comments
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I agree with all these.
If unhooking yourself goes maybe lobby dodging and last second switching could go as well.
Even if you only got 1 daily for each role it would be an improvement over the current system.2