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Some Perks Should Be Disabled for Chaos Shuffle

Self explanatory title, no one wants to get Object of Obsession + No Mither together. It's just a guaranteed lose and it's not only annoying but frustrating

Comments

  • Grigerbest
    Grigerbest Member Posts: 1,703

    I'm on a killer: - "Cackling each time the survivor gets No Mither"

    I'm on a survivor: - "NOOO! WHY ME AGAIN?!"

  • wisteriacula
    wisteriacula Member Posts: 16

    LITERALLY. Like no mither alone is managable but when combined with OoO its just hell. I think they should just lock OoO for chaos shuffle or enter a code to not make contradicting perks together, like self care + no mither etc.

  • nodforkiss
    nodforkiss Member Posts: 196

    what are the odds to get them at the same time again? and how it is guarranted lose?

  • Grigerbest
    Grigerbest Member Posts: 1,703

    I can tell: - out of 10 matches, in 3 of them, somebody in the lobby were having No mither.

    Obviously not often - but it is happening.

  • wisteriacula
    wisteriacula Member Posts: 16
    edited October 4

    Agreeing with the comment above, like once every 3-4 matches I see someone spawn with no mither, I get one of them at least once daily & it's pretty much going to bring your game performance down by a lot even if you're the best looper out there, because it makes you an easy target

  • Brimp
    Brimp Member Posts: 2,984

    The chances of getting that multiple times is very rare.

  • bjorksnas
    bjorksnas Member Posts: 5,612
    edited October 4

    1-(130/146)=

    11% chance for at least 1 survivor to have no mither

    idk about removing it completely because thats kind of the charm of chaos shuffle it but maybe give extreme negative perks a weight system on both sides, so no mither would have a weight of 0.5 while other perks have a weight of 1 (meaning the chance for each perk slot to be no mither is a 1/291 instead of 1/146)

    at those odds you would have a 5.5% chance of having no mither on at least 1 survivor in a match which is somewhat more reasonable for such a bad perk

  • indieeden7
    indieeden7 Member Posts: 3,400

    It's certainly a frustrating thing to happen but it's in the name "chaos shuffle" it's meant to be a mode that is HEAVILY affected by the luck of the draw. If I were to change anything about the mode it would be COMPLETELY randomising a player's loadout (items and add-ons included) and removing the option to use map offerings.

  • JPLongstreet
    JPLongstreet Member Posts: 5,866

    This sums it up nicely.

    I'd also add that they have the Killswitch in the game, but I'm willing to bet they cannot turn a perk off in one mode only its likely an all-or-nothing thing due to the game's coding.

  • Autharia
    Autharia Member Posts: 351

    Also sucks getting plot twist, dramaturgy, light-footed, lucky break, overcome, reactive healing, resurgence, second wind, self care, strength in shadows, and teamwork: collective stealth, as the all become dead perks. so with 1 random perk you void out almost 10% of the perks in the game for survivor from being used.

  • drsoontm
    drsoontm Member Posts: 4,903

    There are many counter-productive combos.

    That's part of the charm of Chaos Shuffle.

  • SoGo
    SoGo Member Posts: 1,290

    I get that it's supposed to be chaotic....

    But if one perk should be removed from Chaos Shuffle, it's No Mither.