Some Perks Should Be Disabled for Chaos Shuffle
Self explanatory title, no one wants to get Object of Obsession + No Mither together. It's just a guaranteed lose and it's not only annoying but frustrating
Comments
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I'm on a killer: - "Cackling each time the survivor gets No Mither"
I'm on a survivor: - "NOOO! WHY ME AGAIN?!"
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LITERALLY. Like no mither alone is managable but when combined with OoO its just hell. I think they should just lock OoO for chaos shuffle or enter a code to not make contradicting perks together, like self care + no mither etc.
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what are the odds to get them at the same time again? and how it is guarranted lose?
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I can tell: - out of 10 matches, in 3 of them, somebody in the lobby were having No mither.
Obviously not often - but it is happening.
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Agreeing with the comment above, like once every 3-4 matches I see someone spawn with no mither, I get one of them at least once daily & it's pretty much going to bring your game performance down by a lot even if you're the best looper out there, because it makes you an easy target
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I believe it’s .0022%
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The chances of getting that multiple times is very rare.
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1-(130/146)=
11% chance for at least 1 survivor to have no mither
idk about removing it completely because thats kind of the charm of chaos shuffle it but maybe give extreme negative perks a weight system on both sides, so no mither would have a weight of 0.5 while other perks have a weight of 1 (meaning the chance for each perk slot to be no mither is a 1/291 instead of 1/146)
at those odds you would have a 5.5% chance of having no mither on at least 1 survivor in a match which is somewhat more reasonable for such a bad perk
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It's certainly a frustrating thing to happen but it's in the name "chaos shuffle" it's meant to be a mode that is HEAVILY affected by the luck of the draw. If I were to change anything about the mode it would be COMPLETELY randomising a player's loadout (items and add-ons included) and removing the option to use map offerings.
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This sums it up nicely.
I'd also add that they have the Killswitch in the game, but I'm willing to bet they cannot turn a perk off in one mode only its likely an all-or-nothing thing due to the game's coding.
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Also sucks getting plot twist, dramaturgy, light-footed, lucky break, overcome, reactive healing, resurgence, second wind, self care, strength in shadows, and teamwork: collective stealth, as the all become dead perks. so with 1 random perk you void out almost 10% of the perks in the game for survivor from being used.
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There are many counter-productive combos.
That's part of the charm of Chaos Shuffle.
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I get that it's supposed to be chaotic....
But if one perk should be removed from Chaos Shuffle, it's No Mither.
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