Is it sound occlusion ?
If my hearing is depending of the direction where I'm looking, and even it is realistic & nice, I can't explain all the time if it is a nice thing or if it can be confused.
Silent generator, footsteps/breathing sound are covered by everything (Youtube)
Is it that we call 'sound occlusion' ?
And is it work in the same way for the killer ?
I mean, as showed in this short video and as survivor myself, I don't hear the generator sound all the time, even I am close enough to. Chase music is very loud (yes, probably too much), I can hear footsteps on the steel stairs only by using headphone and even with that, survivor breathings are almost inaudible or covered by every other sound.
As killer, all these sounds are often useful to 'precisely' locate the survivor. If I can't clearly hear them as survivor myself, how can the killer do it ?
Answers
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I've made another test about that as killer this time and I can claim yes, I think sounds work in the same way for killer:
depending of the direction where you are looking, you can or cannot hear a survivor during or out of chase. In this way, it is always easy to lose someone (missing the footsteps/groaning sounds) if you don't look at him all the time or if you try yo use your loudly power (like a chainsaw for the instance).
I don't post the video of that because it is not very interesting to watch but you can imagine the problem on a simple loop with a pallet between 2 rocks, or a tile with a big wall & a window which the survivor can fast vault it quietly if you look in a wrong direction. And losing chase in this way because you have to look at it 2 times, just to be sure, can reset the window block by the Entity (speaking of my personal experience here).1