Anticamp
Is there any reason for anticamp disappearance after opening gates or doing 5 gens?
Answers
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All bets are off (for killers anyway, not so for survivors which is also why a lot of their perks disable along with certain base kit features) once five gens are completed. It is a coddle measure for killer.
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There's no more gens to defend. There's no where else killers need to be anymore.
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Isn't it more accurate to say that the anticamp is a coddle measure for survivor which is taken away during endgame, rather than having anticamp removed being a coddle measure for killers? Anticamp was added after 7 years.
Plenty of killers would have zero chance to defend against a 2-3 man save if anticamp was active during endgame.
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AFC isn’t a coddle feature for survivors because 1.) face camping has always been rare and 2.) Killers still camp fine with AFC: Deathslinger, Huntress, Hillbilly, Cannibal, Artist, Trickster, to name a few.
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To prevent a 100% escape situation \ uncounterable scenarios.
The same thing is about DS - if it wasn't turned off - survivors will have a 100% chance of escaping after being unhooked, it doesn't feel fair.
Killer players deserve to have a chance to kill a survivor even at the end-game…
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Facecamping has not been rare in the endgame at all from when I played survivor before they added anticamp. There's not much else for the killer to do once both gates are 99'd and everyone else are healthy. Leaving hook after that would just lead to a rescue and a free escape. Basekit BT off hook could be considered a coddle measure too, even if a select few killers can power through it. That doesn't mean it's a bad feature.
The reason why many survivor perks disable endgame btw is that they used to lead to guaranteed escapes. Before 6.1.0 when the killrate was 50%, not 60% as it is now, if you were unhooked with DS endgame you were 100% out as long as the closest gate wasn't at the other side of the map. You could even 99 the gate and then have the DS user open it themselves.
I fail to see how anticamp, which wasn't even in the game for most of the game's life is a coddle measure for anyone but survivors, if anyone at all. Most of these system and restrictions are there to promote the best gameplay, having AGC in endgame would just make defending hooks in the endgame impossible for half the cast, while the others that you mentioned like Huntress, Bubba, Trickster, etc, wouldn't care at all. That's bad game design.
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Oh, face camping in end game has never been rare. I misbelieved you were referencing face camping during the trial. Before AFC was implemented people still camped during end game so it’s an inconsequential change that it deactivates during end game. But I suppose if AFC is meant to give survivors a sort of competitive edge then the opposite remains true in EG: killers have always had and still have a competitive edge there.
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Yeah that's fair. Now that you mention facecamping during trials I remember the awful hook grab mechanic too, I'm glad that ######### was removed lmao.
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if killer are allowed to face camp in endgame why adrenaline dont work ?
if i'm hook and somebody do the last gen, and after i'm unhook i should be full recover0 -
Others have beat me to it, but I can confirm what has already been said. With no generators left to patrol and the gates already open, there's no practical reason for the Killer to leave the hook and it would be incredibly risky for them to do so. If the Survivor gets unhooked, you're unlikely to catch them or a different Survivor before they can run out the gates, especially if they take hits for each other.
At this point in the match, the gloves are off and it's sudden death. The Killer really can't afford to walk away and let that person be unhooked, so we don't feel it's fair to penalize them for staying close by at that point in the match.
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I may be in the minority but I actually liked the hook grab thing. It felt thrilling, like a high stakes mini game. I know a lot of people strongly disliked it and I didn’t like it when it was used to grief survivors (like almost taking them off but not and repeatedly doing it). And I understand it could result in the killer obtaining more downs. But I really felt it was exhilarating
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Bubba can't chainsaw through borrow time like he used to.
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He still can. I did it last night.
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I imagine it's because camping at the endgame is the only way some killers can get real pressure going at the end. I mean it's a solid tactic, especially if the team is altruistic. You can go from having almost no hooks to at least getting a 2k. Especially if you run NOED. Hell, NOED will cause some survivors to just run off out the exit and leave people to die on hook. It's not the way I play the game. But it's the way a lot of people do.
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I agree with your explanation and it makes sense but one thing that should be changed is to give killers a built-in anti-facecamp feature like Artist or Dredge already have. In particular, Bubba and Billy should get one because it is impossible for the survivors to rescue against these killers in the endgame which feels very boring because an endgame rescue is often very intense and funny for both sides.
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I don't see the issue. If the rescue is too risky then don't rescue. Just take your 2 or 3 man escape and call it a day. There is no reason to go and handicap every killer near hooks, especially after gens are done. It's not like you'll ever be able to address everything killers can do. What about infinite tier 3 Myers? Iridescent Huntress? Iridescent Clown? Good old fashioned NOED? It's a game of whack-a-mole that you can't win and you'll only cause more harm than good even trying.
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